Great guide - missing basic, but very necessary info though,
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This review is from: Kingdoms of Amalur: Reckoning - the Official Guide (collector's Edition) (Hardcover)
I'm a strategy guide nut and always try and get them for my game playing. This is a pretty comprehensive guide for the game. It's full of lots of useful info: potion recipes, gem creation and blacksmithing are all well covered as are the various quests. There are a lot of the latter so 600 pages isn't just padding out. But what it could have done with was a couple of pages with the various consoles/PC controls/keys needed to actually play the game. It's been designed for consoles, but it wouldn't really have taken much just to provide a list of controls for all the play systems. I recently decided to play the game again and had to resort to starting a new toon and going through the tutorial part of the game just to find out which key I needed to work the tumblers when lockpicking (it's "D" btw) because the two brief (very brief) mentions of lockpicking in the guide don't have this info. Nor are they included in the in-game manual, which frankly is worse than useless. As these are a vital tool to enable you to play the lack of them in a 600 page tome is a major omission.
A few build ideas/guides would have been nice too, along the lines of those provided with D2. It would help new players get an idea of how various classes work when the various masteries are combined.