4 of 5 people found the following review helpful
This review is from: Mirror's Edge (PC DVD) (DVD-ROM)
When I finished Mirrors Edge two things became apparent; one was that I have never played a great game like this and the other was that I have never been so emotionally attached to a game that has a weak main plot.
The level design of Mirror's Edge emphatically implicates the dystopian imperialistic society that has ascended(that's a mouthful) and it's in the way the environment tells this story that truly makes it mesmerising. Games like Shadow of the colossus are commended for the use of interactive storytelling, which is to say that instead of being told a story, a story is already told and therefore your purpose is to exist in it and create your own story through your experience and this credit can now be bestowed to Mirror's Edge also. I never raced to the finish because I wanted to see the end instead I lingered and tarried transfixed by the irreverent levels and that unnerving calm of oppression the designers get across via these beautiful complexes that are too beautiful to be this barren.
So I have praised the indirect story (If I can call it that) but it is the synchronisation of the level design and music that binds it all together and provides an audio visual experience that few and I mean very few have achieved, its application is mesmerising picking up pace when reaching a climax in a level or starting a level with a chilled out transient track that consequently infuses your experience with its symbolic cool.
The graphics are great driven by all the contextual art in the environment and the gameplay is ingenious with motions that are mapped in such a way to the pad that mentally you process your traversal in as similar a fashion as you would in reality.
And as with anything Mirror's Edge is not without its faults, most notably the combat which is on the right course as its simplistic design of only punching and kicking works and maintains the suspension of belief of an oppressive society (you can't exactly oppress Kratos if you get my gist) but where they fail is that they decide to include combos that end up locking the responsive Faith into and animation ala Quick time event in essence.
What's left to be said, we have a game here that easily makes my Top 10 games this generation if not ever. The whole experience was just brimming with ingenuity, intuition and flair and whilst some slightly poor design choices exist (average main plot and occasionally irresponsive combat) it's all water under the bridge for this herculean attainment in creating an experience unlike any other. My excitement reaches dangerous levels thinking about the sequel that can do away with the complexity of creating a comprehensive and revolutionary experience for the first time and that is a testament to the greatness that is Mirror's Edge.