Customer Review

25 of 28 people found the following review helpful
4.0 out of 5 stars A leap of faith, 14 May 2009
= Fun:3.0 out of 5 stars 
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This review is from: Mirror's Edge (PS3) (Video Game)
With mixed reviews, and an underwhelming demo, Mirrors Edge almost passed me by. DICEs parkour game is actually rather good, and feels like the fledgling steps of an emerging genre. Its certainly a unique experience.

The game could have been disastrous, as platform sections in FPS games are monumentally awful. The controls do much to remedy this, feeling intuitive with a steady learning curve. The shoulder buttons control most of Faiths abilities. She jumps by pressing L1, and ducks with L2. In motion, these moves are chained together to increase her running speed. For example, Faith can coil her body in mid jump to travel greater distances. The animation for busting through doors is suitably dramatic, and maintains the sense of urgency. Other feature include slow motion, especially useful during balance beam sections, and for disarming enemies. Holding circle prompts her to look in the direction of the intended destination, which also proves invaluable.

Sprinting over rooftops is truly exhilarating, being persued by trigger happy cops equally so. The linear stages are disguised well, as multiple routes lead to the same objective. Due to the games sudden death nature, restarts will occur regularly. But logically spaced checkpoints help ensure frustration is kept to a minimum.
Single player is fairly short lived. To extend play, 3 runner packages are located on every level, and a speed run option becomes available upon completion. A large selection of time attack stages are also unlocked once the relevant criteria is met. Time attack is arguably Mirrors Edge at its finest, boiled down to its purest and most enjoyable aspect - free running. In addition, a comprehensive library unlocks concept art, music and videos. Loading screen animations are impressive too, with a silhouette of Faith taking down enemies. The combat sections have received much criticism, and are entirely justified. The trick is to avoid confrontation unless absolutely necessary. Yet later levels ramp up the number of 'blues' to the point where combat is mandatory. Mirrors Edge suffers when forced to fight, as the controls are slow and the gameplay feels choppy. Gunplay is equally weak, lacking an ammo display or reload facility.

Presentation is impressive, but graphics range from minimalist beauty to bland and glitchy. The visual style is unlike anything else, but feels very basic in places. Corridor sections and street levels suffer most. Textures and objects are recycled endlessly, but with different colours. Presumably this is done to keep design aspects similar. However it feels lazy. The paper thin plot does nothing to flesh out the world or its characters either. Yet the premise is fantastic; a big brother city where everything is controlled and monitored has led to the emergence of runners - delivering information and items under the radar.

A unique but hardly essential title - the innovation in Mirrors Edge should be applauded, but the overall experience is flawed with frustrating inconsistencies.
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Showing 1-2 of 2 posts in this discussion
Initial post: 11 Apr 2010 14:13:38 BDT
J.Y says:
I think gunplay was done perfectly. You realise they struck the balance perfectly between taking on hostiles directly, and running purely to make running the best option in most cases and avoid a game based on first person shooting. Regarding the indicators, the lack of indicators keeps with the idea of less screen clutter and in a realistic situation, you wouldn't know how much ammo is left in the gun, making those situations incredibly tense and ensures you are always kept moving.

In reply to an earlier post on 11 Oct 2011 20:41:59 BDT
K. P. Curtis says:
True, and that is perfectly fine so long as you have an option not to fight, but as the OP said, the later game essentially requires you to fight because the enemies are so numerous, and that can get frustrating.
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