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Customer Review

14 of 16 people found the following review helpful
5.0 out of 5 stars Fantastic., 20 Mar. 2003
This review is from: Super Mario Sunshine (Video Game)
I won't go into details about the plot of this game, FLUDD or the occasionally problematic camera because you know all that from other reviews. This is a supremely polished game, no matter what anyone says. OK, there is the occasional texture that looks a bit N64 but does real life, on the whole, look as good as Super Mario Sunshine? No. It's the perfect extension of pure Nintendo escapism- a beautiful holiday island. Sliding flat on your belly down a chalk-white pathway drenched in the water spraying from a nearby fountain in Bianco Hills is the second most fun thing that can be done in the privacy on your bedroom. The first, of course, is pulling a giant squid's tentacles until he dives into a nearby harbour. Mario's movement is more bouncy than ever and he can kick his way up walls! The continuity on this game is excellent- you can see the complicated series of scaffolding in Ricco Harbour from Bianco Hills, for instance. Such is your belief in the immersive environment that you feel throughly disappointed when you hit an invisible wall, such as that in the middle of the sea. It's like the closing scene of The Truman Show- the realisation that there are still boundaries in Mario's world and a world beyond video games. Sorry if I'm getting a bit too philosophical but this game makes you get like that. So what's wrong with the game? Well, the Corona Mountain level is thoroughly short and feels rushed. It's linearity might be deliberate, though, on a par with the old-skool levels where FLUDD is taken away from you. There is too much repetition, like chasing Shadow Mario. And the warp pipes, while handy, mean that Ricco Harbour is easier than it could have been. But the water effects are wonderful, on a par with Wave Race: Bluestorm, and the game is alive with movement, such as birds that perch on the elasticated ropes and fly away when you come close. Just look up at the clouds in Delfino Plaza too- they are the PERFECT cartoon clouds, putting Disney to shame. Contrary to popular opinion, I also think that many of the tunes ARE memorable, especially those of Delfino Plaza and Pinna Park. Cutscenes and voice acting are largely ignored after the opening scenes too. Conker's Bad Fur Day was built around brilliantly funny cutscenes but, in fact, this game shows Mario doesn't need them quite as much. The amount of freedom you have is amazing and it is one of the main reasons why I love this game- it really is like being on holiday- you can work, rest or play. Fantastic Nintendo brilliance.
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Showing 1-1 of 1 posts in this discussion
Initial post: 21 Apr 2011 13:51:38 BDT
Last edited by the author on 21 Apr 2011 13:53:48 BDT
Picnic says:
Regarding my review, I can't say that I am as enthusiastic about the game now. Games are not necessarily released to be enjoyed for lengthy periods of time- sometimes you enjoy the holiday at the time and then rarely return to it. This can be the same. It seems to me that there is more reason to return to a game like Banjo Kazooie, with its variety of themes, than there is to one that has a similar feel throughout. More could have been done with the water theme - a water slide at the theme park for example. Although I haven't played Super Mario Galaxy, maybe Super Mario Sunshine (which Miyamoto didn't have an enormous amount of involvement with) now appears to serve to be a dry run for it. Obviously SMS hasn't aged fairly badly visually like some other games of the time but I couldn't say that it's a must play for all platform game fans. The Wind Waker (also only liked by me in small doses, mainly the stage with the dragon) seems to have been Miyamoto's pet project of that generation and the 2 games share some similarities in theme.
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Review Details



P. Wilde

Location: North east England, UK.

Top Reviewer Ranking: 8,607,477