3 of 3 people found the following review helpful
poor quality print lets it down,
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This review is from: Beginning 3D Game Development with Unity 4: All-In-One, Multi-Platform Game Development (Technology in Action) (Paperback)
I'm only in the beginning chapters of the book so bear this in mind however I do have some initial impressions. First of all there's nothing wrong with the content, it's very comprehensive and assumes you have no knowledge so clearly runs you through each step and explains what you need to know. The book is thick enough to knock out a donkey but that's mainly down to all the images, screenshots and step-by-step guides.
The biggest issue is the low quality of the greyscale print which makes it quite difficult to appreciate many of the screenshots and images. For instance, there's a page illustrating the various anti-aliasing effects available, none of which are clear enough to really know what the difference is. If this book were in colour I'd rate it much higher. Take note publishers, saving money by using poor ink printed on toilet paper results in fewer sales.
Another issue I had was more of personal preference. The book focuses mainly on being able to create an adventure game, a genre I have little interest in. The author also seem to have a dislike of the FPS genre since there have been a few points made about it's shortcomings over adventure titles. However, since a beginner probably shouldn't be attempting an FPS and an adventure game utilizes skills that can be applied across whatever game you're interested in it's not a problem.