1 of 1 people found the following review helpful
Ticks all the right boxes;but still just an "also ran",
Verified Purchase(What is this?)
This review is from: Dead Island - Game of the Year Edition (Xbox 360) (Video Game)
This review is meant to guide others who are reading this and wondering whether to part with the cash...
Dead Island is a pretty decent game, the graphics look good most of the time, but there are some pretty jagged texture draws at intervals, which spoils the fluidity of the animation somewhat. However it is not a persistent problem:unless you change weapons CONSTANTLY (then it might prove unbearable!).
I don't want to add any spoilers as I hate it when others give the whole point of the game away prior to playing it yourself. I will comment mainly on the control system and the features of the game, so I hope this info comes in useful for someone.
1) Great selection of weapons, blades, bludgeons, tools, guns, customs...you name it...it's all here. Some much better than others; I lost count of how many times I scoured the island looking for parts for the "ultimate custom weapon" only to find it a huge disappointment after all.
2) Nice animations, like the dismemberment actions...very well "executed" (pun intended) if you have a sick sense of humour, it never gets old.
3) Money for upgrades can be found EVERYWHERE, I was never really hard up. Admittedly paying to maintain your weapons gets a bit irritating after a while...but you will probably not keep one longer than an hour before the more powerful replacement is unearthed in a case somewhere.
4) The "Classics Edition" with the DLC and bugs "fixed" (cough cough) is good value if you pay just over £10 like I did!
5) Customisation skills tree allows for loads of individual quirks with your character. No two playthroughs are the same.
1) Buggy as hell! Zombies run straight through you and end up smashing you in the back of the head before you can 180'.
2) Odd engine quirks. Such as not being able to pick up medikits/molotovs even though you are holding some already. Drop your weapon for said item and it adds to the stock, then pick up your original weapon again and good to go. Why make it so bloody convoluted?
3) The 2nd chapter is a bit repetitive and the designer of the 3rd should be shot (unless the intention is to get you lost)
4) Sneaky easter eggs that require at least another playthrough to collect (unless you spoil it and research ahead of time;which I didn't)
5) A fair bit of "doubling back" as I come back from an area after completing a task..only to find I have to go straight back!
All in all: Equal parts good and bad, although it must be said that I enjoyed playing and found it quite addictive (except sewer sections). Hopefully the second one will be better and more thoroughly produced. To be fair to Deep Silver though, they are not the richest games manufacturer out there, so I think they did pretty well for a smaller games making outfit.
Final Score = 75% (Mainly due to the price; I would not be happy if I had paid £30+)