60 of 64 people found the following review helpful
Comparison with Your Shape 2011,
This review is from: Your Shape: Fitness Evolved 2012 - Kinect Compatible (Xbox 360) (Video Game)
Upon starting the game for the first time, your calorie count from Your Shape: Fitness Evolved 2011 is imported. This immediately unlocks a load of achievements. In 2011 the highest calorie target was 10,000. In 2012 it's 200,000! Sadly, this version doesn't ask for your statistics like weight or gender, it just bases calorie count on an average person, so your real-world count might be quite different to what's on screen. Also, despite the game tracking several stats like number of press-ups done, it doesn't keep a total calorie count for the current session, you can only see that on the website or phone app.
2011 used a 2D menu; you move a pointer over the desired item for a couple of seconds. 2012's menus are 3D, you move your realtime 3D hand over the item then move your hand slightly forward, like pressing a big button. This method is so much faster and easier than every other Kinect game menu I've tried that I pray it will one day be commandeered by Microsoft as the official Kinect interface. It's really jarring when you open the Kinect Guide and go back to slow 2D.
The numerous options available to you are:
Warm Up (Juggle It / Kick It / Hurricane / Pump It / Hu-la-la)
Run The World (New York / London)
Stack Em Up
Sports Preparation (American Football / Soccer)
Health (Active Kids / Aging With Grace / Strengthen Your Heart)
The Activities have 3-6 difficulty levels that add new gameplay elements. Most Workouts offer about 12 routines, increasing in duration from 2 minutes to 30 minutes. These no longer include tutorials when introducing new moves, you just copy the trainer. Staying in sync with your trainer receives less attention so the green floor link has gone.
Annoyingly, despite having distinct categories, most workouts end up being full-body. For example the Abs workout includes a lot of push ups, and the Arms workout includes lunges. This makes it difficult to do alternate arm/leg days.
You get bonus points for performing several perfect moves in a row, but as before you are at the mercy of Kinect's inconsistent interpretation of what you're doing. However, points still don't do anything. I found it a bit inappropriate seeing this competitive counter in the slow-paced activities like Yoga.
New floor exercises like push-ups work like any other but are implemented better than in Kinect game Biggest Loser because audio feedback from the streak counter lets you maintain repetition pace while facing away from the screen. I needed a folded towel to cushion my knees and spine from my hard floor.
The mini-games from 2011 have been significantly upgraded to the extent that you will probably want to include them in your daily routine. For example, Wall Breaker now includes randomised placement of blocks plus special blocks, instead of set patterns.
Run The World is one of 2012's most touted features. I began with no interest in running on the spot, and the abstract white graphics do not appeal. The trainer reads out tourist information as you pass certain landmarks, and though it's too brief to be interesting, it does help the time pass quickly. You are occasionally asked to sprint for 20 seconds, so it becomes interval training, and as soon as I realised there were three other `virtual runner' markers on the track, my competitive instincts kicked in and the mode became a race I intended to win.
Each activity has an appropriate backdrop, such as a boxing ring or beach. You can no longer select your trainer; it's automatically male for arm exercises and female for legs. Nor can your select your silhouette, the colour is determined by the activity.
Completing an activity gets you a stamp. Earn several and you get a badge or medal. Many achievements are tied to these. You have the option to set an Objective, such as exercise for 90 minutes per week, but this has two issues: Firstly, only the activities it marks with blue flags count towards your objective, which limits your choice. Secondly, it seems wrong that 30 minutes of intense Boxing is worth the same as 30 minutes of relaxed Yoga.
Overall, 2012 expands and improves upon everything in 2011. The fantastic interface sacrifices a few customisation options to provide fast access to a wide range of satisfying content.
Tracked by 1 customer
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Showing 1-4 of 4 posts in this discussion
Initial post: 15 Dec 2011 11:55:55 GMT
Vito Pedone says:
Hi, can you check if this game have the italian language? Thanks
In reply to an earlier post on 15 Dec 2011 21:46:07 GMT
Philip Broughton-Mills says:
Yes, I can give the trainer Italian voice or subtitles, but I cannot change the main menu.
Posted on 10 Jun 2012 13:44:27 BDT
C. J. Hopkins says:
It does give you the option to enter your weight/height etc. This omission almost put me off as I know other games give a massively increase calorie count for me compared to my wife who is half my weight. Don't know if you can edit this
In reply to an earlier post on 10 Jun 2012 14:05:54 BDT
Philip Broughton-Mills says:
Yes, that feature was added later as part of a title update, but if you're not online (nearly a third of Xbox owners aren't) then you won't have the option.
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