21 of 25 people found the following review helpful
If you really like graphical adventures, it's okay.,
This review is from: Secret Files: Tunguska (Nintendo DS) (Video Game)
This game is basically consistent with an average game from the heyday of graphical adventures. Not technologically, of course, though it is standard point-and-click affair with a UI engine which is basically a scaled-down Full Throttle-era SCUMM.
Too many acronyms for you? Well, basically this kind of game is what killed the graphical adventure genre (currently enjoying a few years of undeath) in the first place.
There are good, and fun parts; the plot is fairly interesting, and the 3D graphics are pretty good for the DS. But the puzzles are frequently non-obvious, and the overall effect is a very mediocre game for which a walkthrough is effectively prerequisite. Many of the flaws of graphical adventures past rear their ugly heads: random inventory combinations (bar + dog leash?), obtuse problem solutions (why should you have to soak the laundry in whale oil?), things not working for arbitrary reasons (you can't pick up - or even identify - the anaesthetic until you've read a patient file), and many more.
It's mostly a pleasant experience, but the bad points detract from that pretty significantly, leaving the game, overall, very average.
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Showing 1-7 of 7 posts in this discussion
Initial post: 26 May 2008 21:39:54 BDT
why don't you just tell everyone the answers and spoil the game for them
Posted on 27 Jun 2008 17:49:00 BDT
C. Hughes says:
Actually I found that very useful, not spoiling things, but giving a very clear representation of how the game plays. It's only two points after all. I'm sure there are more to discover!
Posted on 7 Jul 2008 14:32:45 BDT
Sounds to me like you just don't like a challenge? There are many people who get caught up in the puzzles. It sounds to me as if the only problem for you was the puzzles and in that case why are you even playing a puzzle game? I see this in every single game review list. Hotel Dusk, Another code both have people saying it was too hard, but just because you can't play it doesn't make it a bad game. Also leave out the spoilers in future.
In reply to an earlier post on 9 Jul 2008 16:47:56 BDT
I completely agree with you, some people give games really bad ratings when it is clear that this sort of game is not their thing. They should read the item description before they play...if it doesn't sound like their thing then don't play it...This is a brilliant game for anyone into point and click puzzle adventures with a nice story and lovely graphics. If you prefer action games then you probably won't like it. I think it is a real shame they don't make more games like this
In reply to an earlier post on 3 Oct 2008 01:26:44 BDT
A. Blackmore says:
I actually disagree with you on the assumption that he just doesn't like this sort of game. The following quote rather discounts this:
'it is standard point-and-click affair with a UI engine which is basically a scaled-down Full Throttle-era SCUMM.'
Since he's familiar with SCUMM and even specifies a point in it's life at which this game would most fit I'd say he actually has an above average experience with point and click adventures. Also non-intuitivity is a valid problem. There's such a thing as a honest to goodness hard puzzle but a completely random unintuitive one is another matter entirely. Personally I think he makes some valid points and just because you disagree with him there's no need to infer that he is ignorant of the genre.
In reply to an earlier post on 29 Apr 2009 22:08:59 BDT
Last edited by the author on 29 Apr 2009 22:14:56 BDT
Haunted Nostril says:
Completely agree, man. My review went a bit further than this and I think if this guy, who has obviously had a lot of experience of Point and Clickers (as have I), was prepared to take a little more flack I reckon he'd have marked it even lower - this game is pathetically illogical with derivative characters and if there where more point and click games on offer fans would not be so forgiving. Bring on Grim fandango Directors cut or a Nice monkey island collection or even, dare I say, some new decent adventures by the creators of the above - thank god we've just got broken sword SOTT Directors Cut. Great review by the way.
In reply to an earlier post on 1 Apr 2010 12:30:56 BDT
A. Crolla says:
What, 2 tiny actions? If you've played the game, you'll know full well that those 2 tiny actions wont "spoil the game" for anyone.
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