Passable adventure that could have been better,
This review is from: Seas of Blood (Fighting Fantasy) (Mass Market Paperback)
Although there have been a few Fighting Fantasy adventures where pirates have played an extensive role, this is actually the only adventure directly concerned with actual piracy. Somehow, though, it doesn't quite work. This is primarily because your role as a pirate captain just involves going around gathering slaves and plunder. You lack heroism but also don't have any real evil intent; the character you play comes across as somewhat amoral and dull. I would have preferred to play someone a bit more evil which may give a bit more depth and interest to the adventure. I find that there is very little satisfaction to be gained even upon completing the adventure. There is a lack of sense of achievement.
The travelling around in a pirate ship also lacks the excitement it needs. There isn't really much sense of being on a boat and the crew combat system, although it works, is just a copy of individual combat. The ship, which should be an important element of the book, almost seems to be irrelevent. The best written and most interesting sections of the book are generally when you are off the ship exploring somewhere.
Abdul, your opponent, is a reasonably presented character but could have had more of a role to play. There is little in the way of other interesting characters or monsters. The roc, perhaps, being a highlight. Although the fight with the cyclops is approached originally.
There are enough fresh touches, ideas and thought gone into this adventure to just about make it worthwhile. But if you want an immersive, intense adventure about pirates you should try 'Bloodbones'.