8 of 8 people found the following review helpful
This review is from: Soul Calibur V (Xbox 360) (Video Game)
Soul Calibur V better than IV?
Yes and no, better story, fighting system look and feel than SCIV but loss of key characters, stories for ALL characters and lack of modes really make this bittersweet!
Okay, first things first, no question, the fighting engine is the best so far, with a new Brave Edge and Critical Edge system that riffs on Street Fighters EX and Ultras respectively. These (for me) are a welcome addition and a vast improvement on SCIV's awfully implemented Critical Finishes (admitted by the Namco Project Soul team themselves). Brave Edges essentially enhance standard special attacks giving them more damage, possibly a stun or knockdown, or even break through opponents guard! Critical Edges are flashy over the top special moves that work like Street Fighters Ultras, although the command input is the same for every character (which is good, in my opinion, because some of Street Fighter IV's Ultras are tricky command inputs!) you have a gauge that builds up whilst you give and take hits and you can choose to use it for a couple of Brave Edge moves or wait and go all out with a Critical Edge move, of which you can store 2.
The thing most people are complaining about is Story mode and the lack of offline modes.
Well, Story mode is good and bad in equal measure, good because it tells a story with a clear narrative (a little simple maybe). The problem is it centers around 2 new characters, the children of Sophitia, the swords Soul Edge/Calibur and other characters cross their paths, it is a hybrid of it's brother (the teams share the same studio as shown in 'The Making Of' DVD - Project Soul even took you to meet Katsuhiro Harada, creator of Tekken) Tekken 6's narrative and Mortal Kombat's play style story modes, allow me to elaborate; It focuses on two new characters like Lars and Alissa in Tekken and you ONLY play as them, except for a couple of fights, but instead of Streets Of Rage-esque levels it takes the Mortal Kombat approach (as it should) of character vs character battles, changing character when the story dictates but, you don't really learn much about all the other 20 odd characters! Tekken 6 and Mortal Kombat had a seperate Story mode but also an Arcade mode in which you had stories to follow for EACH character so, SoulCalibur should be no different!
Unfortunately there is no stories for other characters which is unacceptable, SoulCalibur IV had stories for all characters (even though it was crap).
Also outside of Story mode there is little to do, there is the standard Arcade (without stories) and Training, there is quick battle (similar to Tekken 6's Ghost Battle mode) and Legendary Souls mode in which you face 'Legendary' characters from SoulCalibur lore (very tough) and finally Creation mode which improves the ability to make unique looking characters but has done away with the ability altering adornments (I am not bothered by that, but some people seemed to be upset about it).
Overall I am enjoying the game, the look and feel is the best the series has been, despite it's failings I enjoyed Story Mode - it's nice to know exactly what happened without having to wait for the next game to find out (for me it's the right direction for the story mode to take in future games, just add more playable characters and it would be awesome).
Excellent fight engine with awesome new Special Attacks and new characters to learn, looks and plays like a dream, flawed but enjoyable story mode and only a handful of game modes make this feel a bit like a reboot of the series, but still, a great edition to the series.
Sort: Oldest first | Newest first
Showing 1-3 of 3 posts in this discussion
Initial post: 6 Jun 2012 18:23:36 BDT
Soul Calibre 4 was far from crap and the reasoning that you placed it there baffles me... perhaps it was too technical for you?. Sure the critical finish hit detection was poor but there was plenty more devastating attacks you could use without ever missing CE. Furthermore I think same button inputs is too Noob friendly and just means noobs can pick any character and pull a special instead of investing in the grand old art of training.
In reply to an earlier post on 7 Jun 2012 00:11:07 BDT
[Deleted by Amazon on 7 Jun 2012 00:42:23 BDT]
In reply to an earlier post on 21 Jun 2012 22:46:00 BDT
Darth Hel'eon says:
Sorry - I think you misunderstood me? I said SCIV Story Mode was crap! (which it was) The fighting engine was good! I just prefer SCV fight engine more - that's all. As for same input for CE's yeah, it is Noob friendly, it still requires skill to use effectively because some are grapples, some are dashes, some counters etc.
‹ Previous 1 Next ›