5 of 6 people found the following review helpful
Too many flaws but still reasonably good fun, just don't buy it new,
This review is from: God of War: Ascension (PS3) (Video Game)
Fans of the series like me may be disappointed. It's certainly the weakest one.
- Good graphics, some of the best of the generation.
- It's pretty good fun and hasn't been changed so much from previous games, so if you did enjoy the others you will still have some fun with this in places.
- Final boss is epic. Some of the other bosses were pretty cool too.
- Level design is still good as usual, although some areas were a bit of a drag because you had to backtrack.
- Smashing white and red chests looks amazing.
That's about it really as far as positives go.
- Weak story. I won't go into it but it's not interesting enough to make you care what happens.
- Lame choice of enemies and no memorable set pieces. For some reason the first 3 hours of the game are spent mainly fighting these irritating ladybug type creatures. They are not fun to fight and a pointless addition. When you do meet something big and bad to kill, instead of giving you one, then two of them plus other enemies, you kill the first one and move on. This also means less tactical play because you don't have to watch out for your health/magic levels knowing that you need to get past wave one and still have one or two other waves. Most of the time you just fight one wave and then move on. For some reason they also thought it would be a good idea to change the Satyrs into women who look like the things from Avatar...
- You can no longer parry attacks. This is criminal! That was one of the best moves Kratos had and they replaced it with a fairly useless blocking shield move that is much harder to time correctly and not nearly as satisfying.
- Platforming might as well be made into more cutscenes. You don't even have to press buttons to move around anymore. It feels like Assassins Creed (in a bad way) because you just have to hold the stick roughly in the right direction and he climbs about. You have very little control on this now.
- The notorious `Trials' section. I did get stuck here and in total it probably took me about 2 hours to get through it (roughly 15 attempts). I believe they patched it just after I did it though so maybe it's better now. Not a fun section and just poorly designed really. The bulk of the game is very easy and I think I only died 2/3 times from combat up to this point. Checkpoints are way too generous throughout and health chests are a little too plentiful. Then they give you this to do where there are no checkpoints or health chests! I would have minded it less if it felt consistent with the rest of the game. Even the last boss was really easy compared to this.
- The main issue I had is that even the small enemies seem tougher than many of the larger ones. They also don't react to being hit as much as they should, and can even break through your power attacks much easier than previous games. Some may say this is good cos it makes you play better but I think it's a massive flaw personally as you should be able to hit a small enemy with you most powerful moves and at least stagger them! It just doesn't feel as satisfying as it should.
- Puzzles were not very interesting.
I do have some other complaints but I think I've said enough. Personally I think the strongest game in the series was 2, with the first and 3 also being excellent but a bit frustrating in places. This one is a watered down version of everything that's gone before, just with added polish to make it look more appealing. I did have fun playing it at times but the annoyances outweighed them and I was just left thinking what this game could have been like if they had just carried on where they left off and actually put some thought into the story. I still have all the other games cos I can't bring myself to get trade them as I know I'll want to play them again one day. This one I couldn't wait to get rid of it.