Customer Review

53 of 68 people found the following review helpful
4.0 out of 5 stars The best Gran Turismo yet, but no longer the best racing game, 8 Dec. 2013
= Fun:4.0 out of 5 stars 
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This review is from: Gran Turismo 6 (PS3) (Video Game)
The initial impressions are not great. The back of the box (my UK copy at least) is unusually sparse, with a bulletpoint list of the game's features stopping at point two, with a nice empty space below. It almost seems like it was rushed, that the designer decided it was time for him to clock-off and thought, "Who cares if it's not finished? I'm going home."

This "unfinished" feel is largely irrelevant when it relates to the packaging, but it permeates further into the game. The very first thing upon placing the disc in your PS3 is the commencement of a huge 1.2-gigabyte update, which depending on your broadband speed may mean a major delay. Thinking of reading the instruction booklet to fill the time? Like most games these days, the booklet is tiny and pointless (provided you know how to put the disc in your machine of course - if that causes you an issue, the booklet will be ideal).

With the game patched, the intro video begins - the usual pomp and sense of grandeur, but on a smaller scales (ie, shorter) when compared to that of GT5. The thing that struck me was the graphical improvement - the racing in the video looks better than the previous game, so I hoped this would be transferred to the game itself. Once the irritating preliminaries are over (a lap of Brands Hatch, interrupted by messages about the racing line and suchlike, which freeze the action several times over the course of the lap, and the obligation to buy a Honda FIT to start your racing career), the player is able to commence the actual business of racing.

Graphically, GT6 looks better than its predecessor, but with significant caveats. Much of the time the tracks look spectacular, but the effect is spoilt by certain things standing out as wrong - blocky shadows flashing on the pit straight for example. For every detailed model of car, there are several which look like they were directly imported from GT4.

The car list as a whole suffers from the usual GT shortcomings - quantity over quality seems to be the watchword. This could be excused more if variety was greater, but well-worn domination of 1990s Japanese cars accounts for a large portion of the machinery on offer. 1,200 cars is a big number but, as usual, there are many variations of what is basically one model. A full refresh of the car list is an urgent requirement for GT7, with emphasis spread more evenly across the globe, and across the history of the automobile (personally, I long for just a handful of pre-WWII vehicles - the period from the early 1900s to the war featured many high-powered, low grip vehicles, which would be interesting to experience).

For every improvement GT6 has over GT5, there are things which should have been fixed but haven't been. The menu screens are easier to navigate, mercifully the Used Car Dealership has been scrapped, and the introduction of "Coffee Break" games - knocking cones over, economy runs and so on - feels like an attempt to inject some (dare I say it) fun into the game. Even the AI drivers have improved slightly. But damage remains almost non-existent, and single-player is wrecked by the stupid rolling-start system. Standing starts I love, realistic rolling starts I'm fine with, but the GT system of starting you at the back of a train of cars running nose-to-tail is unrealistic and frustrating. The obligation to give competitors a 20-second head start takes away the first-corner drama and reflects the inferiority of the competition.

In Summary

Comparing GT6 to its current- and next-gen rivals feels a bit like comparing its tie-in event, the Goodwood Festival of Speed, with modern professional racing. Great names from the past, history, a huge variety of machinery on offer, focusing on the driving experience, the well-presented fare on offer with the former, as opposed the cutting-edge technology, the greatest drivers on the planet going head-to-head with their focus singularly on being the best, that is available elsewhere.

It's a good game, it's enjoyable, but the Gran Turismo series is in desperate need of a new build, from the ground up, when it debuts on the PS4.
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Showing 1-4 of 4 posts in this discussion
Initial post: 10 Dec 2013 14:52:37 GMT
Spot on mate.

As an avid GT fan from the PS1 days I've had them all. People who love GT will always love GT (with perhaps the only acception being GT4 & Tokyo Concept) but they do seem to be falling by the way side a bit in terms of the overall package.

to be fair to them, the game looks amazing, and from what I have read that was their main intention... so job well done there.

but Polyphony seem to have forgotten a long time ago, that Gran Turismo is supposed to be a racing game. I can't recall, with the exception of the go karts and maybe, just maybe, NASCAR modes that actually seem to be an a true race format.

You've already touched on the rolling starts being at the back of a lemming train that starts 20 seconds down the road from you... that personally is my biggest annoyance with GT6, but it was also for GT5. I just hope it doesn't get as bad as the Seasonal Events on GT5... not a single one of them was a race... I likened it to Sky Sunday slalom racing... a series of obsticals in your way to weave in and out of with minimal resitance until you get to the front and then maybe have half a lap of clean track.

Gran Turismo seems to have lost the challenge as well... I noticed this first in GT5 as the world seemed to shift from people wanting to play a realy challenging and hard game, in favour of replaying the same old easy levels to gain achievments (we can thank microsoft and xbox for that). It's far far far FAR to easy to get gold on virtually everything.

Take me back to GT3 and hours were spent trying to get as many gold trophies in the licenses as possible, with something like 10-15 challenges per license. now it's 6 ridiculoulsy easy and short things to do and you have your golds. YAWN.

I know all the above may come across as overly critical, but as I have said I have owned every single GT game to date, and any GT regulars will not be that disapointed, as I am not. But, you will have come to expect the best from GT/Polyphony over the years, and to be honest not much has changed since GT3.

sure, there's been tweaks here and there, they lost their way with GT4 & concept but admirably recovered with GT5, but nothing blows me away about GT games anymore.

they can count themselves lucky Sony/Playstation don't seem to have offered up a real rival to the series, unless you want to jump ship to xbox. which seems a bit drastic for just a racing game.

So it's still the best out there if you own a playstation.

GRID 1 was amazing if you overlook the arcade feel, banana damage & AI catch up. N4S have lost their way, it's all about supercars and cops these days. Underground was their best game for me. That leave Burnout... well those games are pretty much only good to stop your table wobbling and not much else.

Another solid GT game, but as with Holywood, they can't get by on their looks forever.

In reply to an earlier post on 10 Dec 2013 16:44:38 GMT
I totally agree that GT has become to easy, but judging by the new method of helping you through the first part of the game I think they are trying to bring new people on board to the series. It must be difficult with a game of such magnitude as GT because it will never sell like GTA but it does bring people on board to the PS campaign. Personally I have a million GT credit code but haven't used it yet to keep the game challenging. Try turning off all the driver aids, incl ABS and then try racing around the matador in a KTM again, slightly more difficult.
The driving has never felt so good, the menus haven't loaded this quickly for a while but it's true (esp the way it lists them all) how many MX-5's, RX-7's, Skyline's and S2000 there are in the game. I think about 600 if you could be bothered to count. What I can't understand why spend their time creating realistic night star sky's. I can look out my window and see those but I can't look my window and see the new Porsche 918. Talk about realism reaching a new level. But then why can't the clocks in the car tell the right time, would have been much more worthwhile.
Still the game is certainly worth 4 stars and the money I paid for it.

In reply to an earlier post on 16 Dec 2013 21:27:13 GMT
J. N. Bailey says:
I've held off buying this game and it looks like my suspicisions were right...GT5 really put me off the series to be honest. I hated having to grind out the same races to level up, being penalised because some rubbish AI car hits you from behind, endless Japanese cars and the boring b-spec.
For me the series peaked at GT3 which I manged to 99% complete....GT4 was nearly as good, but GT5 just seemed to take all the fun out of the game.

Posted on 24 Feb 2014 08:09:51 GMT
J Chow says:
As your review title obviously mentions GT6 isn't the best, please tell us what is the best racing game!
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