9 of 11 people found the following review helpful
More than just fun and theory,
This review is from: Theory of Fun for Game Design (Paperback)
Every once in a while a short and simple book comes along that manages to describe a really huge concept that applies to numerous aspects of life. I'm not sure if the author intended to - but when you scrutinize this book I found more applicable thoughts and views than I did while looking through Confucious.
The book covers a little bit of cognitive theory explained in the simplest way. It's all very elegant in it's complete lack of elegance and finess. It's short - and if you read a book once in a while you'll finish it in one or two days. And you'll want to read it again, and buy a copy for everyone of your friends. I ended up buying three of them and giving them away, the only other book I've done that with is Nietzches - Thus Spoke Zarathustra.
It gave me a much sharper understanding of defining the border between core and "dress-up". What is important in a design/application/game - what is the gameplay and what is just fancy graphics.
I can recommend it to anyone with a flair for philosophy and playfulness.
I just gave my last copy away - got to go get another one.