103 of 115 people found the following review helpful
Very polished, very impressive,
This review is from: Guild Wars 2 - Standard Edition (PC DVD) (DVD-ROM)This is the most impressive game launch in years, and is likely to prove to be the second MMO to reach the stature of World of Warcraft.
You should find yourself familiar with many of the game mechanics - generate a character, go questing, level up, join battlegrounds to play some PvP. No player should have any difficulty in getting into the game and having a good time. That said there are nuances that really polish up the playing experience and make it better than anything we've seen before - for example in every zone there are 'points of interest' and 'viewpoints' marked on the map, and you're rewarded for visiting them - in practice this means that you're rewarded for taking a little time out of the hack & slash to go exploring/puzzling to get up to the top of the tower and appreciating the beautiful world that the developers have made for us. You don't have to talk to a quest giver, or hand the quest in (though you can for a little colour if you like) - just stroll into the quest area and it will come up and you can get involved. The world is very slick, very beautiful, and absolutely vast.
The mechanics of gameplay are similarly refined. For combat itself you have up to 10 active abilities that work on cooldowns (there's no mana/rage requirements or similar). The abilities are determined by which type of weapons you have equipped, and most classes can easily switch between two weapon sets. For example as a warrior you can stroll around with a bow equipped which does pretty heavy damage if you get the drop on someone, then when they get to you you could switch to a sword and shield, replacing five of your abilities with slash/block moves to keep the guy busy while you finish him off. What this means is that there's a good deal of versatility available to every class through using the different weapons you can equip. Every class can greatly up their damage/toughness/support if they so desire at the expense of the other strengths. For example the elementalist (a very versatile class) can go fire (pure dps) air (good dps + some crowd control) water (weak dps + support healing) or Earth (moderate dps + movement debuffs) AND has a selection of underlying abilities for those aspects depending what weapons they are using. From the first you get the impression of minutes to learn, but a lifetime to master. The remaining five abilities are unlocked with level. Every class can heal itself.
So is it any fun? GW2 scores big here. There are simply no grinding time sinks. You want to play PvP? You're automatically shifted to max level and given max gear when you go to a battle ground, and can just play. PvP comes down to skill, you'll never be bested by gear, and you can start playing at top level pretty much straight away if you so desire. You want to travel to the other side of the world? You can port to any waypoint from anywhere else (out of combat) for a trivial amount of cash. You want to play with your mate who's ten level lower? No problem, you get automatically downleveled when you go to an earlier zone, so your power will be shifted down to what's appropriate for that zone and away you go, rewarding you for playing all over their enormous world. Will I have to spend hours killing wombats to level up? Nope, the quests tend to be fairly interesting (but certainly not as good as in Star Wars Old Republic, who to my mind set a new standard), and there's no shortage, so if you don't fancy getting polymorphed into a pig to search for truffles, just move on. In combat movement is very important, both positioning (you'd be amazed at the impact a well placed tree can make) and dodging. The dodges work off energy, and are crucial to success - this will really help to keep the combat fresh and stop it being just a click/gear check.
The world is lovely, and hats off to the viewpoint idea which really stops you to appreciate it. The cut scenes are nicely done, but you only get those for your personal quests. The character graphics are of a high standard, allowing you to personalise in character generation, and customise you gear a bit too. I rate the character representation as pretty good, although as my characters are tiny it's hard to be sure :)
Crafting is something that you can address when you're in the main cities. At any time, from any place you can click a button to move all crafting materials from your backpack to your bank, then from the cities you can use the materials at the crafting points to make what you want. There is allot of Xp available from gathering and crafting rewarding the early endeavour, the gear is pretty level equivalent, though having `best in slot' gear to hand as you level up is useful.
For the end game the crafted exotic gear is basically the best available, but is freely traded on the auction house, so if you're not bothered you'll lose very little by just flogging the mats you accumulate in the AH and buying the gear you want.
Now you'll need the skills levelled if you want build the legendary items, but these are just visually more impressive, they give no gameplay advantage, and there is a massive investment required to get the extra `sparkle'. You can have two crafting skills active, but if you ditch one you don't lose any of your advances, it's just inactive.
General chat is about what you'd expect, and probably always will be. Aside from that on the positive you can join as many guilds as you like, facilitating specialisation. On the downside there is no functionality around getting a party together to run an instance - we're back to the old school standing in a city or outside the instance spamming "LF2M AC Explorer" messages in general chat. There were serious issues with getting your mates into the same `shard' of a location (shards are like separate instances of an area map to handle the overflow if too many players enter), but these have been fixed - there are now no issues with teaming up with your mates.
The game makes heavy use of your CPU (rather than graphics card) to run - so unless your PC is up to date, you'd be well advised to closely inspect the system requirements. I bought a bleeding edge PC 5 years ago, and it just can't handle the traffic of twenty guys shooting at each over in the World vs World battleground. There's a handful of bugs in the game (remarkably few for the launch of such an ambitious game), the log in server can't handle spike traffic, and the error messages you get don't give you any indication of what the problem is. The biggest irritation is the lack of support for getting the four extra players you need to run an instance - not only are you reduced to spamming general chat in Lions Arch, but after a couple of posts the game stops you from posting any more "due to excessive messaging" - really annoying when you're desperately trying to find the last man. That's it. Seriously, this is a VAST game, with no subscription charges, that's only been out for a few days and it's as polished as a diamond. Very very impressive, and gets full marks from me. It's also worth mentioning that when the servers go down (rare) the lines of communication are very good, which reduces the annoyance factor considerably. There are regular patches & updates, but these only last for a couple of minutes, so unless you're in the middle of an instance they don't really affect gameplay.
There's very little to fault in this game, and as an MMO it's simply better that WoW, and that is no mean feat on launch day. Time will tell how the longevity stacks up, so far the instances keep you on your toes and the pvp is of very mixed ability. Because it's not particularly difficult to get max gear, there isn't a huge grind to see the top content - personally I like this, not only do I play the game for the sake of just playing it & having fun, but I can also do other things without losing out. If WoW was crack, GW2 is more like a nice pint - yourself & your mates will find yourself knocking back a couple with a smile on your face, without the wild eyed compulsion, sleep deprivation & broken relationships that Warcraft left in it's wake. It's just fun, it's not a second job.
I have absolutely no qualms in giving GW2 a hearty recommendation. It's a superb game, the most impressive MMO in many years, all yours for a one off payment, and I'm certain that it's going to take off in a big way.
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Showing 1-9 of 9 posts in this discussion
Initial post: 26 Sep 2012 05:19:53 BDT
Hi there, I've never really played many games like this on the pc. Can you tell me if I'm better to buy a joypad or is the mouse and keyboard ok?
In reply to an earlier post on 27 Sep 2012 15:23:43 BDT
Last edited by the author on 27 Sep 2012 15:25:21 BDT
Mouse & keyboard is the way to go, They make it much easier to sort stuff out in your inventory etc.
I would even recommend getting a mouse with six or more buttons (I use the one linked below, but a couple less buttons might have been better) - You have 10 abilities, so having a button for each (or at least the most useful) is a big help for PvP where you don't want to be taking your attention off the screen to find the zap em button.
Razer Naga MMO 5600DPI Gaming Mouse
In reply to an earlier post on 28 Sep 2012 00:06:16 BDT
Thanks for the advice mate. The game looks amazing and I'll get it it tomoro.
Posted on 1 Oct 2012 02:11:16 BDT
a couple of questions if i may?
1. are there non pvp 'worlds'? if not are you perma flagged pvp? or like wow and others you have to enable it.
2. Great review thanks. Are there any solo instances? Or even group instances that can be soloed if patient / skillful enough?
In reply to an earlier post on 1 Oct 2012 10:45:28 BDT
1) Everyone is on the same side fighting against the Elder Dragons, and their undead horde, so when you're strolling around no other PC will attack you. In fact they're given a number of incentives to help you out. The PvP only happens in structured zones where you're split into teams & duke it out over objectives.
2) Nope. The game automatically uplevels you to 80 in PvP zones, and downlevels you to the relevant level in other zones including instances. So the first instance is AC (something catacombs) at L30 - so if you enter the instance at L31 it'll shift you to L30, and there's no way you'll be able to solo it. You do get some advantages for getting shifted down from a higher level - you'll have unlocked more skills, and your gear should be better before it gets adjusted down, but there's still no way you could run the dungeon without four buddies. Typically they best way to find a few extra bodies is by spamming /map outside the instance, but they cap how many posts you can make (to curtail spamming), and that can really suck when there is no other way to get the last man for a run.
In reply to an earlier post on 2 Oct 2012 15:28:48 BDT
Thank you for a thorough reply to my questions.
I am pleased about the PvP thing.
Frustrated about the Instances thing. I think that was the one thing that seemed to put me off playing GW1 if I recall correctly.
Anyhows great review and thanks for the response.
Posted on 19 Nov 2012 14:00:58 GMT
E Alan says:
The game to me is a huge dissapointment, after playing GW1 and loving it for years the relase of this game was always on my mind for years and after playing it I was majorly gutted. Not a patch on the original. £50.00 wasted, I did want to love it but its too messy.
In reply to an earlier post on 19 Nov 2012 14:16:58 GMT
I think the game is very disappointing too. Runescape was better!!!
In reply to an earlier post on 19 Nov 2012 14:56:59 GMT
Last edited by the author on 19 Nov 2012 15:03:45 GMT
how was it a disapointment?
I bought the game after dancer's review and then their response to my questions.
I believe it is by far the most innovative mmo I have played in 11 years.
there are a number of things that they have gotten right:
1. Harvesting nodes are there for everyone, not just the first to 'tap' it.
2. Kill stealing has been eliminated! wow was this ever a problem in every other mmo
3. Every single dynamic event [at least 8 in each area] is open to everyone to join in. you level of input is rewarded by a level of reward, Gold, silver and bronze.
4. I have seen no arguments regarding loot at all!
5. innovative travel system. Waypoints [travel system] are just far enough to justify using them but not too far if you are skint in game.
6. The pvp system is actually fun!!
7. The map discovery reward system.
if you want me to add to this list i will be happy to.
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