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This review is from: My Sims - Skyheroes (PS3) (DVD-ROM)
My Sims: Skyheroes is a flying game with very loose connections to `The Sims' franchise. The green diamond logo is shared, characters talk in incomprehensible gibberish, and many elements can be customised. Despite its appearance, it's a deceptively challenging game. The storyline concerns an evil corporation named Morcubus, who are threatening to take over the world; but as the plot is quickly reduced to skippable text boxes, it soon becomes irrelevant. The script can be humorous at times, if you can actually be bothered to read the seemingly endless dialogue.
Game types are split into Dogfights and Races, along with a handful of objective based missions. Combat can take some acclimatisation, but thankfully the controls make 360 degree combat easier. The weapon set is well varied, including Shotguns, Multi Missiles, Mines and some devastating power weapons. Unleashing a `Supernova' or the humorously titled `F Beam' creates utter carnage. Split screen multiplayer has been criminally ignored by many games recently, instead replacing it with strictly online play. Despite a focus on 10 player online battles, Skyheroes also caters for local multiplayer games, which is always nice to see.
Difficulty issues lie with the games `rubber banding' system, that prevents anyone from getting too far ahead, or too far behind. It completely removes any element of skill, and particularly during 4 lap races or 5 minute dogfights, it's immensely frustrating to be cheated out of victory in the dying seconds by overzealous AI. As a result, getting gold on some missions can feel like random luck.
During story mode, new plane types, parts and Sims are unlocked, allowing for an impressive level of customisation. The games hangar can store up to 10 creations, which is perfectly adequate. There are 3 `levels' of plane, and in the beginning only the weakest types are available. Until level 3 craft are unlocked, it's almost impossible to obtain gold on dogfights, so a large proportion of missions have to be revisited. Considering this is primarily a kid's game, this is never explained to the player. Additionally, perks can be selected to compliment your play style. For example, if you favour a Shotgun, selecting the relevant perks increase that weapons damage. Again, this isn't even given a rudimentary explanation, and could be completely overlooked by younger players.
Overall, My Sims: Skyheroes is comparable to something like Diddy Kong Racing, rather than any particular Sims game. Despite cheating AI, the game still entertains, and the multiplayer is fairly unique (certainly for this generation) and lots of fun. At a budget price, this is definitely worth playing.