11 of 11 people found the following review helpful
A spectacular reference for the CG world.,
This review is from: Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition (Hardcover)
This is an utterly brilliant book, I don't work in games but in non-realtime CG, and the focus upon the mathematics and techniques rather than the code samples is refreshing. The book covers pretty much all the vital bases, but if it isn't enough, a HUGE reference and further reading list is provided at the end.
I'm reading this book front to back, but it shines as a reference manual.
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Showing 1-2 of 2 posts in this discussion
Initial post: 10 Apr 2011 09:54:37 BDT
In reply to an earlier post on 17 Feb 2013 00:22:22 GMT
Blah blah says:
Cheers, this helped me decide.
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(2 customer reviews)