1 of 1 people found the following review helpful
Just a plethora of Gory, foul-mouthed fun.,
This review is from: Bulletstorm (Xbox 360) (Video Game)
When I play a demo and want to buy the game afterwards, I expect the final product to live up to the standard of the demo, but with Bulletstorm, my expectations were blown somewhat into the air.
The game drops you in the deep end, of possibly one of the most entertaining, gripping and creative First person shooters out there. As you slowly progress through the earlier levels of the campaign, you slowly discover the core elements and weapons of the game, two of which take this game out of the standard FPS pool and drop it into something a little more distinguished.
An electric leash of sorts, is given to the player during the early stages of the game, this allows them to use it in a variety of different ways to dispatch enemies, by wrapping it around them and dragging them closer, using it on the environment in order to open a blocked area, or blow up some enemies with environmental explosions. This is just one of the many features which will compel players to come back for more. The characters in the campaign are likeable, and as usual, the Epic boys have provided us with an entertaining script, with some memorable one liners.
Certainly the most important aspect of the game is the Skill-shot Archive. Throughout the game, points are needed to purchase new weapons and upgrades, such as a bigger magazine capacity, or more "charge shot" ammunition. When enemies are found, it is up to the player to use their creativity to blast through the enemies, gaining as many points as possible, whether it be shooting the enemy in the crown jewels and then kicking his head off, kicking him off a cliff, blowing them up, sticking them to giant cacti or onto metal spikes or just handing out some good old fashioned punishment. When the leash is used, or the boot, and an enemy has been hit, they will slow down making it much easier for the player to target the more tricky skillshots. End of level bosses are also a nice addition to the game, using a combination of shooting and melee attacks to dispatch of them, for example, kicking an enemy into a helicopter blade, or off a hill.
Multiplayer has been structured in the right way, careful consideration has obviously been paid to what would happen if players were pitted against each other with leashes, mayhem would insue, and we would ultimately end up with an unplayable multiplayer. Not good. Epic have realized this, and made the multiplayer team based, where four players have to work together to obtain a target score by dispatching enemies with style, as mentioned above. In some instances, the fun in this mode can wear thin, as often online players will leash your kills away from you to steal them, or purposefully mess up a team kill, which rewards with more points if a certain skill shot is performed with the team, If the team is short of points at the end of the round, it can be quite frustrating when the final points needed are missed because someone has ruined the team kill.
Finally, Echoes adds yet more replay value to the game, allowing the player to re-visit areas from the campaign, and play them again, trying to achieve a high score, which is then pitted online against other friends you might have to play the game, again, coming back and trying to better your score adds a considerable amount of play time to this scenario, and there are always other ways to dispatch of enemies, some of which may not be realized on the first play through the levels.
Bulletstorm is the ideal game for anyone with an appetite for carnage, gore, a great story and a unique concept, and it provides a well-needed break from the standard run and gun FPS's out there. Smile as you cut your way through the enemies using whatever means you see necessary, body parts, flesh and blood will fly, the points will rack up, and by god, by the end of it all, you'll want more. Fortunately, Bulletstorm has enough to keep you satisfied.