11 of 15 people found the following review helpful
This review is from: Worms Forts: Under Siege (PS2) (Video Game)
What a tragedy this game is. They so nearly got everything right and then they made a simple, but shocking mistake right at the end; they didn't playtest it.
Put simply, this is Worms 3D broken into two sections. You still bounce about the screen lobbing ordance at each other on a turn based system, but now you have the chance to build little empires across the board. So far, so good.
There's new and improved weapons, nice spanking new maps and all that muck. Lovely. You and your mates can hurl combustible rhinos at each other to your heart's content.
But, for some reason they've then tagged on a ridiculous and mandatory 'sudden death' ending. On the old Worms this used to take the form of a power loss, a gradual flood or you could just turn it off altogether. This incarnation insists on making you watch a 2minute animation on every single turn that goes over the pitifully small half an hour limit. You are forced to sit there watching the same animation, unable to do anything to get on with the game that you've just invested time and energy in.
You can just about get away with a two player game, provided neither of you attempt to be strategic in any way. three and four player games are impossible. There just isn't time.
Worms 3D is still the best option for a decent evening in with your mates. Worms Forts: Under Siege is useful only as an example of how easy it is to completely ruin a promising concept, by forgetting to actually test it before release.