Customer Review

14 of 17 people found the following review helpful
3.0 out of 5 stars Scenic Profanity, 2 April 2013
= Fun:3.0 out of 5 stars 
This review is from: Far Cry 3 (PC DVD) (DVD-ROM)
Far Cry 3 is a first person shooter set on a luscious tropical island. You play Jason, one of several teenagers that unwittingly become tangled with the islands loony warlord. After making your escape from his lair at the beginning of the game, you set out to rescue your friends and systematically dismantle his organisation with the help of the local tribes people and a few other suspect characters.

The first thing you'll like about Far Cry 3 is the graphics. Far Cry 2 looked great and FC3 is a noticeably step up from that. And it's really great that they catered for PC players here and included plenty of graphics options. If you've got a decent system you'll be able to crank everything up to High and still enjoy solid frame rates. You'll like the sheer size of the game world which includes a whole chain of islands. To travel across it takes time, even when using one of the various methods of fast transport such as gliders, 4x4s, quads or gunboats. Even though fast travel is available to most of the important locations, you'll often find yourself not using it just so you can take in the scenery. As well as the main story, there are various other side quests dotted about that unlock various things. In FC3, they've attempted to add a little role-playing flavour. Your character is upgradeable as you collect skill points. You also start the game with very little in the way of equipment. You must hunt the local wildlife and collect skins to construct pouches and slings to carry more equipment. I like the fact I'm not able to carry 7 weapons and all their ammo simultaneously (like in many shooters). For a video game, the characters, story and voice acting are very good and on par with those of typical Hollywood movie. There's a lot of good action. Shoot the driver of a vehicle charging at you and it will veer off the track and sometimes crash spectacularly, rolling or exploding into flames and setting fire to the landscape.

What don't I like? Some of the enemies are too tough. A couple of bullets to the chest should be sufficient to stop most men. I reduced the difficulty to `easy' hoping for a more realistic experience, but I still found myself emptying full magazines into some before they'd stop harassing me. Just because a guy's wearing a wielding mask and a sheet of steel over his torso doesn't mean he should laugh off your 7.62mm rounds from 20 meters away! Even the belt-fed PKM won't faze them too much as they plod adamantly towards you. So, whilst you have the realistic scenery and characters that make you believe you're really there, the action feels very much like a kid's game. Incidentally, this isn't a kid's game because there's a lot of swearing and some nudity. Strangely, there's little gore other than blood splats. Since the game's clearly aimed at adult players, why not have bodies exploding when they step on your land mines? Instead you'll find the body fully intact. On the plus side the explosions and pyrotechnic effects are very good. Watch a hut full of ammo burn and eventually it'll cook off in a fine display of fireworks.

In parts it's very much a linear game, rather than the open world they want you to believe and you'll find yourself repeating set sequences. Often the only way to succeed is to do things exactly the way the designers wanted you to and there's little encouragement for creative thinking. For example, on one mission I was supposed to infiltrate a camp and make my way onto a ship. Well, I got to the ship on several occasions without disturbing the guards, but the plot wouldn't continue. I thought perhaps it was the wrong ship. I had to repeat the mission several more times until I got to the same very same ship the route they wanted me to go. Another time I was supposed to mount a machine gun and hold off an attack. I held off the attack for what seemed like 15 minutes but they kept coming until I was completely out of ammo. It was ridiculous. Eventually, I realised it was because I didn't mount the machine gun but used my own weapons. Why should it matter? This brings me onto the save system. You can't save when you need to, mid-mission. So after repeating myself to the point of tedium on one mission, I quit, and decided to return later when I'd recovered some patience. But the save system brought me back to the start of the entire mission (and not the mission's checkpoint).

The user interface and inventory screen is an ugly gamepad friendly design, a bit like from one of the early Resident Evil titles or one of the old console memory cards. Rather than have the name of the item and then the number you have of that particular item, it uses a separate square and image for each and every one. I often found my loot sack full of completely useless junk (dolls heads, Cuban cigars, playing cards etc.) which I had to keep discarding to make room for more important stuff.

To summarise, FC3 is a great looking first person shooter with a decent story and brings a few new ideas to the FPS table. Despite it's poor interface, oddball difficulty and moments of tedious repetition, there's still enough in the way of story and plot to hold interest. Fans of the genre will no doubt have good time.
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Showing 1-1 of 1 posts in this discussion
Initial post: 9 Jun 2013 17:00:13 BDT
Arun says:
Good honest review. I've played the game and agree with what you've said, although I never had a problem with the 'linear' aspect of some levels.
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