1 of 1 people found the following review helpful
Too basic for a professional,
This review is from: AI for Game Developers (Paperback)
This is a good book for an introductory undergraduate course or to have an overview of some of the techniques used in games related to AI.
It's a little bit outdated, and it doesn't get to deep in each topic.
To explain what I mean : the explanation of the A* algorithm doesn't go beyond whatever you can find on google in the first few results. A more professional approach to pathfinding would be use this A* in a real 3d enviroment, using navigation points, navigations meshes, using different heuristics, what effects has these heuristics on the result, etc.. And this happens to the other topics too.
If you only want to have a little knowledge because your area of expertise is in developing other game parts (like a graphics engine or a physics engine developer) you can buy it as it easy to read. If you plan to work on IA, gameplay, or tools .. buy something more serious.