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Customer Review

1 of 1 people found the following review helpful
3.0 out of 5 stars Entertaining, but falls a bit short, 9 Feb. 2011
This review is from: Guild Wars: Edge of Destiny (Mass Market Paperback)
So, being a huge fan og Guild Wars, and eagerly looking forward to Guild Wars 2, this book has its share of ups and downs for me. The book is, along with Ghosts of Ascalon, designed to bridge the gap between the two games, which take place 250 years apart, and it does this quite good, explaining the state of things and various events leading up to GW2. It does however fall short in some places.

The book follows the adventures of a band of heroes known as Edge of Destiny. These are, in no specific order: The Human Logan Thackeray, the Charr Rytlock Brimstone, the Sylvari Caithe, the Norn Eir Stegalkin and the two Asura, Snaff and his apprentice Zojja. In the first third of the book, these characters gradually comes together to eventually form Edge of Destiny. The interaction between these characters, and others is endearing and fun. Particularly the interaction between Logan and Rytlock had me laughing quite a few times. One scene in particular, where the group can hear the thoughts of the others, was good fun, even though it turned a bit american drama cliche at the end. Caithe is also a character who stands out. Like Killeen in Ghosts of Ascalon, she seems a bit naive, but as is usual with Sylvari, she is merely blunt and says exactly what she thinks.

One area where the character interaction feels out of place is the requisite love story, betwen Logan and Queen Jennah (who is an awesome mesmer btw!). The love stories in Guild Wars have always been a bit cringe worthy, and this one is no exception. It does quite good at explaining the motivations for Logans actions though, so it's not completely useless, like the one between Koss and Melonni in GW. I can't quite understand how a lowly mercenary can siddle up to the queen though, and go "yo, I likes you". It feels out of place in the world.

The story starts out quite strong, introducing the characters and establishing some lore about the world. Then there is a large dip in the middle third of the book and then some, where it's basically "we prepared for two months, then went and killed the baddy". The fights in this part of the book should be epic, they are after all fighting against dragon champions, however the author lazed out of these fights by stating that the preparations lasts for a while, and the actual fights only lasts a few pages, usually ending by one of the group pulling a deus ex machina out of thin air. This really isn't what I expect from a Guild Wars story.

The last bit of the book gets back into gear, with the group preparing to fight an actual dragon. These last fights are nicely written and the ending is quite moving and shows future players what they can expect from GW2.

All in all, this book gets a 3 out of 5. The start and ending of the book are very good, but there is a large dip in the middle that I would rather had been left out. It is saved by the characters and the world, which the author can't really take all the credit for. Still, it's a must read for players of Guild Wars, and future players of Guild Wars 2, because of the world building and lore that it contains.
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