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This review is from: Programming 2D Games (Hardcover)
This book does what it says it will do. It will show you basic code for most parts of DirectX, and at the end you'll have a working game. As far as the "why's" and the "how's" of the code, you're pretty much on your own there, there's many examples of working code, why it works or how it works? I've no idea, the answers are not in this book.
Throughout, there's seemingly random code just shoved in there, and no indication as to whether you're supposed to be typing it up, just looking at it as an example or downloading the code from the website (it only tells you what code was used from the website at the end of each chapter!?).
I think his philosophy is: "Here's how to use DirectX, go and play!" rather than "This is DirectX, I'm going to show you how to use it step-by-step".
I have a basic understanding of C++ (NOT Visual C++) and if you don't have any experience with programming (which the book says you don't need) you're going to have a very bad time.
You can get the same information and better explanations for free using tutorial websites/video sites, and they will give you free code to play with too. Save your money.