4 of 4 people found the following review helpful
Multiplayer seems rushed, but solo campaign rocks.,
This review is from: Tom Clancy's Ghost Recon Advanced Warfighter 2 (Xbox 360) (Video Game)
In GHOST RECON ADVANCED WARFIGHTER 2 you have 72 hours to prevent a nuclear bomb from detonating. You control Scott Mitchell and his Ghost Squad, as you did in the first game, only this time you are on US soil and also sometimes get the help of other units besides your squad and the UAV Cypher (a drone that hovers in the air, and you can send it somewhere to get an idea of what's there and what foes you will have to deal with in that area); GRAW2 sometimes gives you access to a six-wheeled armoured vehicle called The Mule, and you can change your weapons whenever you open the back door of it. Also, some missions allow you to command some other local units such as helicopters, tanks and other foot soldiers. One useful addition is that you can actually hold down the Right Bumper to view the action from the perspective of the other units, directly giving orders through that view (which is handy if they're nowhere near you and/or can see something that's out of Mitchell's sight).
The majority of the action is viewed from over the shoulder, as in the first game, but occasionally you might have to use the gun from the Ghost helicopter to take out some foes; these bits are pretty cool.
Like other games of this kind, cover is essential, and this is quite easy; you automatically take cover by walking into an obstacle that you can hide behind, and a press of a button takes you out of cover. You can fire from cover, and holding your breath allows for a steadier shot. Personally I always thought that the breath-holding thing was an unnecessary gimmick; RAINBOW SIX VEGAS (also by Ubisoft) didn't do this and its addition here just adds a slight annoyance that does not really enhance the game.
You have three modes while on foot; you can be standing, crouching or prone; the latter two make you a smaller target for the enemy while at the same time making your shooting more accurate than when standing (but you can't move as quickly, although you can roll while prone).
Between each mission you get an idea of what weapons you should take and which people to take with you as you get a rundown of what kind of enemy to expect (e.g. if there are heavily-armoured vehicles then you or one of your accompanying Ghost troops should carry explosive artillery). Once you've selected your team (assuming it's not a solo mission where Mitchell must do something alone) you then select your weaponry, which consists of a primary weapon, a secondary one and a selection of frag, smoke or satchel grenades. One thing that I thought was odd was that the weapon selection screen considers, for instance, a P90 gun with a silencer (a.k.a. suppressor) as a separate gun to a P90 without one; why couldn't the game have taken the RAINBOW SIX VEGAS approach and allowed you to put on and remove suppressors without being stuck with one or the other?
Graphics and gameplay-wise GRAW2 is a winner, and if you liked the first game then you should have no problems with this. However, while the solo campaign is pretty cool, the multiplayer seems like it's been rushed. You can't press against cover like you can in the solo campaign, which somehow takes out some of the excitement; again, RSV allowed this, so why not GRAW2? You also get some noticeable jerkiness in multiplayer split-screen when things get a bit hectic, which is a real disappointment. Also, the UAV drone can only be directed to where your player's line of sight is, whereas in the solo campaign you can send it wherever you like. Why? It makes no sense as to why the UAV is less useful in the multiplayer mode.
While we're on about the multiplayer, why is it that GRAW2 doesn't allow multiplayer in the main campaign, like RSV does? The multiplayer campaigns present in GRAW2 really aren't particularly outstanding despite what magazine reviews might have you believe, and you can't seem to respawn if you die even if you're sure you've set it to do so. In all fairness, I think the original multiplayer bits in the first GRAW were handled better than here.
So, the solo campaign is fine; it's only really the multiplayer and some other annoying bits that let it down. That, coupled with the fact that the game simply hasn't been as well thought-out as RSV.