19 of 21 people found the following review helpful
Fun, but oh-so-shallow, dungeon crawler,
This review is from: Dungeon Siege: Throne of Agony (PSP) (Video Game)
I nabbed this on import because I liked the look of it in previews, and thought the characters and hack'n'slash action sounded interesting.
After a nice intro, which is in the increasingly common PSP format of loosely animated comic book stills, you get to pick one of three characters: a brutish half-giant, a slinky elf and a spell-throwing wizard. Then, it's up to you to wander around a fairly large gameworld, taking on quests given to you by NPCs (non-player characters) and collecting loot, gold and experience to power up your chosen character.
For the plus points, the game looks and sounds great, with plenty of different environemnts and bad guys to tackle. Most importantly, the way the characters level up is fun. You can choose traits to concentrate on, such as strength is you choose the half-giant, agility for the ranged-weapon specialist elf and mind for the mage. You can also select a support character to follow your main player around, and these will often compensate for your character's weakness or simply provide good support. Thus, the mage can get a golem to do all the close-quarters fighting, or a lap dragon to boost his stats, that kind of thing.
There are also plenty of quests, lots of things to collect and you do get a sense of your character becoming more powerful as you continue. The, admittedly all too infrequent, cut scenes are good and there are individual storylines according to your chosen hero, which is nice.
On the downside, the load times are dreadful. In game, it's not too bad, but every time you enter a new scene, you can resign yourself to strumming your fingers for a minute or so, which can be a pain when you only wanted to visit the village to sell all your loot and free up a few carry slots.
The quests are also very simplistic, basically calling on you to do little more than travel from one place to another, kill a certain number of things, then return to a particular NPC. And as for the NPCs, don't expect very much interaction. Either they give you a quest, or they say the same things almost every time you see them. They often have some voices on the soundtrack, but what they say bears little or no relation to the text that comes up, so the programmers may as well have not bothered - it just remidns you what you were missing.
Finally, the action itself gets a bit repetitive after a while. Essentially all you will do is hit the same few attack buttons again and again. It's fun for a while, but it quickly palls.
This all sounds a bit downbeat, but it really is fun to play, once you get your head around the loading times. Sure, it's repetitive, but you will probably stick with it long enough to complete it at least once. Still, I imagine that's as long as most will play it so, if you hang around long enough, I'm sure it will start to pop up in second-hand bins. But that doesn't mean it's not worth playing.