1 of 2 people found the following review helpful
Not that much has changed,
This review is from: FIFA 13 (Xbox 360) (Video Game)Having purchased last year's iteration, FIFA 12, I was expecting some large improvement from what official reviews had been touting; realistic physics, more player animations, better crowds and more stadia.
Everything is in there that these reviewers raved about, except that these changes don't really amount to much of a difference, in reality. For instance, the commentary is the same. No, not simply enhanced, just 'exactly the same as the last game'. I was expecting some altogether new script or at least some additional lines but there's nothing new or interesting in there, like having Gary Neville or someone more entertaining than just Alan 'Boring' Smith. So I turned it off. Again.
There are new modes such as 'match day' play, but to be honest, that's just a gimmick. The manager mode might interest me down the line, but the career mode is still pretty much exactly the same as the last one. The only redeeming factor here is the pro clubs mode and the skills mode. These are the only two which I have played the most. EA have opted to separate out your offline and online pro player so as to mitigate for hacking and boosting when on xbox live. I guess it kind of works, but they still haven't properly capped the midgets' strength yet (my pet hate in FIFA 12 is where you have a 4ft child shouldering a 6'1" man off the ball in a 50-50) but I can see they have been limited somewhat in other areas, like their stamina, which is a start. The game still doesn't stop slowing your pro defender down when sweeping up through-balls, though. That will still get your goat, as the new seal-out move only works against positive attack-positioning co-efficients.
Another issue with this mode is that the game often doesn't track your stats and so playing in a particular position becomes something of a grind if you're set on achieving a particular accomplishment. In particularly difficult defence challenges (like seal-outs with a low marking skill) this proves extremely frustrating when you unlock the accomplishment in-game, only to go back to the menu to find that the server didn't track it.
Also, another contentious issue for me is the online lobbies for the 'drop-in' matches. Team captains should be able to kick + mute trolls, and there should be at least an option for a countdown 'ready-up', so that annoying kids and other trolls have to pick a side (come on, it's a 50-50 decision!) within 10 seconds, not the ridiculous two minutes given by default.
Otherwise, pro clubs is good fun in a clan-based setup and provides some level of excitement in the league status. It's not that this is a bad game, but to merit four stars, this game would have to have fixed all the flaws I've mentioned above, as well as providing some innovation to justify it's nominal price. It's not really that much different, but I guess that's the sad world of modern games publishing where, just because there's demand, means we are given increments which should, in all reality, be done with DLC instead of a new disc.