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Customer Review

3 of 5 people found the following review helpful
5.0 out of 5 stars A giant leap forward, 27 Jun. 2009
This review is from: Fight Night Round 4 (Xbox 360) (Video Game)
The overall quality of this game has gone beyond my expectations, it has improved on all fronts and after the disappointing round 3 (poor graphics, small roster, poor career mode) this is real evolution. I am playing it in HD and was surprised by the graphical detail. In round 3 the crowd looked appalling, now they are presented in 3D, you see the judges at their table writing on clipboards and typing into their laptops. The press are ringside constantly flashing away, and people jump from their seats in excitement during the fight. You can see the crowd moving all the way to the back of the arena and the detail is fantastic. The boxers look fantastic, flexing muscles dripping sweat and rippling skin as you belt your opponent in the face. The ring entrances look so genuine, the presentation is truly a joy to behold! I could gush for a long time about the graphics but I have to stop myself, overall though I was very impressed (high definition).

Game play wise it is an intense and involving experience, what it has over most other fighting games is the need for tactics and strategy. The total punch has been adjusted slightly and it is an improvement. Gone are the very unrealistic parries which dominated the last game, now its all about blocking, weaving, ducking and counter punching. The hay makers are more difficult to do, now having to hold down RB and swing with the right analogue stick- meaning you have to be more precise and, realistically, you only pull out those big punches when the time is right. The corner game has changed thankfully, the new one is far more tactical. You gain points to spend during a round based on your performance. You can then spend these on three different categories: damage, health and stamina. You can, however, save these points for another round. The great thing is that when you are playing a friend you both do the corner game at the same time, realistically you do not have time to concentrate on the other guy when your boxer is being treated and given a pep talk. As soon as your are both done with the game it goes straight back to the action, this is excellent as its snappier and the whole match flows so much better than before. The plays so realistically, the inside fighting looks fantastic and gives the fight an authentic feel as your boxers lean on each other slugging it out. The new push feature is brilliant (watch a Youtube clip of Foreman bullying Frazier to see how this is utilised in real boxing) the clinching, again, far more realistic and gone are the daft taunts that were rather unnecessary.

An excellent roster in this edition, Mike Tyson is a great addition (looks, feels and fights like the real deal) but I was very pleased to see George Foreman finally in it and the return of Lennox Lewis. It's blatantly obvious that the roster will improve with the inevitable DLC, and the create a boxer feature allows for further expansion. the new legacy mode is an improvement on round 2's drab and uninspired career mode. A welcome return for the rankings system gives you a real drive to reach the top!

I shall reiterate that this game has gone beyond my already high expectations, I find it all very impressive and it has improved massively on the lazy round three. This is the most realistic and authentic feeling computer game representation of a sport ever, bar none. Fight like the real fighter would fight, use strategy, tactics as well as skill, finesse and pure brutality and you can't fail to see how true that statement is. A truly great game that has raised the bar in my opinion.
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Showing 1-2 of 2 posts in this discussion
Initial post: 2 Jul 2009 16:23:23 BDT
I can kind of go along with much of what you've said, but you've actually praised the 'between round healing system' which indicates that you aren't paying enough attention.

The points are allocated according to the % of your punches that landed, the % of your opponents punches that you block, stunning your opponent and knocking them down. Oh, and you get some just for finishing a round, which is redundant because if you hadn't you'd have no need for points anyway!

The whole thing feels like an excersice in futility and becomes meaningless when you can slug your way through a tremendous round with a 10-7 score to you, but your opponent is given twice the healing points for throwing and landing a single punch. FN3's mini-games were atleast fun, FN4 may as well have come with a free calculator to plot the most efficient healing regiment.

In reply to an earlier post on 9 Sep 2009 13:55:57 BDT
Ben Kelly says:
Fight Night round 3's minigame was tedious and irrelevant
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