4 of 4 people found the following review helpful
The Best Game Ever Created.,
This review is from: LittleBigPlanet 2 (PS3) (Video Game)It all started for me in the early 90s with the MSX computer (when games were stored on cassettes) and Chuckie Egg, a super precise platformer that is very reminiscent of Craftworld (the game that would become LittleBigPlanet). Then there was Mario Allstars for the SNES (5 games in one cartridge), Tomb Raider, Abe's Oddysee, Metal Gear Solid, Grand Theft Auto, Uncharted and Fallout 3. These are the stand out games and series of my life. But none of them come close to LittleBigPlanet 2. Not even LittleBigPlanet.
Starting at the beginning it is immediate the step up that has been made. Even though the opening of both games are pretty much the same, in 2 it feels much more alive. Everything from LBP is imported over straight away, which was something that worried me. Media Molecule made it clear that it had to be backwards compatible, which they have succeeded in doing, but strangely some of the techniques used in LBP are now pointless because of the ease and efficiency of the tools in LBP 2.
And that doesn't just apply to Create Mode, the Story Mode is now in a different universe compared to LBP. Starting in Larry Da Vinci's Hideout, you are shown the ropes again, literally in the case of the natural and intuitive Grappling Hook that attaches itself to grabbable material. The next section, Victoria's Laboratory you are given the Grabinator, a pair of gloves that now allow you to pick up and throw objects and the Creatinator, a helmet that shoots out sticky cup cakes (which Victoria brilliantly names a "Sniper Trifle"). Combining the three with Bounce Pads (which are set to the exact height you need to jump) and the feel of the game is very different. Each new feature is steadily introduced with each section, so by the time you get to The Factory of A Better Tomorrow it's second nature.
The Factory of A Better Tomorrow and Avalonia are all about rescuing Sackbots. They don't just stand on the shoulders of the early Oddworld games...they fly a Huge Spaceship into orbit around their heads. And I consider those games the best platformers (even above the seminal Super Mario World), a mix of platforming and puzzles is great, but it's stuck in those confines. In LBP 2 you step outside those confines, one moment you could be riding a gaint caterpillar through a fiery maze, climbing a huge robot and even at one point being shrunken down Inner Space style to defeat a virus. As a game on it's own, it's epic...but it's not a game on it's own.
Create Mode is a bottomless pit of infinite possibilities. Things that were seriously hard before, are now achievable in 5 minutes. I once tried to make a FPS, using pistons and a jetpack, it took weeks and didn't really work. In LBP 2, you just stick a Controlinator and a Mover on a gun...that's it. The new tools give you much more time to do the stuff you want, not the stuff that takes a pointless amount of time. Microchips and Sackbots are other new features, combined with new logic tools you can make yourself an army. Recording Sackbot movement is pure genius, allowing for more complexed A.I routines, I got a Sackbot to fly a plane then land, get out and fly back. Also a change is how the game copes with how much you can fit in a game. It now efficiently works out how far you can push the game at any one time, instead of cutting you off because you made one complexed shape. Even though you are still using the 3 layers (minus the frankly essential layer glitch), the new tools, especially the Controlinator (which lets you map the controllers buttons to anything you like) that can be mounted in any direction, meaning you can make a wider variety of games.
There is so much to talk about. If I was only ever allowed to have one game, there is no question it would be LittleBigPlanet 2.
It truly does live up to the tag line "A Platform For Games".