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This review is from: Mirror's Edge (Xbox 360) (Video Game)
The exhiliration which one receives from this game is simply exceptional; from flying seamlessly from rooftop to rooftop, to running along walls over thin air.
The art style used within the game borders on personal taste, although the bleached, bright white buildings to the use of distinguished primary colours throughout the landscape is phenomenal. The 'runner vision' system, in which important objects glow red is superbly dealt with: providing a non-intrusive gameplay experience while also making use of a basic hint system which should help gamers. The lead protagonist, Faith, is often seen visually through the use of flailing arms and other body parts entering the screen, giving the truest sense of taking part in the experience like no other game yet.
Mirror's Edge features a give-or-take story, it is clear that DICE decided to concentrate on the gameplay mechanics and art profoundly more than the narrative, featuring an uninspiring premise of trying to decipher the murder of an influential politician in a totalitarian, dystopian society. Each chapter of gameplay is split with the use of anime-style cut scenes which are stunningly well crafted down to the intricate emotions of the characters, pushing the plot forward in a discreet fashion.
The gameplay, while the game's main draw is also its biggest weakness when it comes to combat. DICE once again shoots themselves in the foot with the obvious exclusion of time and resources poured into this section, the combat in Mirror's Edge is poor. The game rewards you for not getting into combat, however, it is often seemingly impossible to avoid this. Bordering on frustration, this section of gameplay features unresponsive mechanics and dumb AI to match.
Mirror's Edge is a fine, albeit short, experience. The story needed work along with the combat mechanics but overall it is impossible to avoid its stylised, superbly rendered artwork and its propel of exhilirating gameplay. Well worth a try.