Customer Review

22 of 26 people found the following review helpful
3.0 out of 5 stars A vast improvement on the first version, 16 Jun 2013
= Fun:4.0 out of 5 stars 
This review is from: Rugby Challenge 2-The Lions Tour Edition (Video Game)
********* Now a couple of weeks have passed although I stick by my review there is a thread that follows within the "Over pricing surely going to kill the launch" which further details areas of development regarding glitches and the more arcade like feel the game has. **********

I've held off for a few days so I could write a more detailed review and also allow time to get used to the new tactical options etc and see what impact they have on game play.

Graphically there has been a few tweaks but not much change from the original for the complexity of the many animations required, players going into contact, rucks and mauls, scrums etc it does enough to get you feeling your playing a solid game of rugby. Player likeness can be hit and miss some being excellent and others if you squint real hard could possibly pass but again a nice touch to be able to have in a game all the same.

Licensing has been stepped up another notch including the Lions Tour which I am currently playing through on Hard (currently the tour stands at 1-1!) This next point can not count against rugby challenge 2 but they were unable to secure the international licenses and like the first you can transfer the majority of the correct England players into the squad but there is still a lock down on some licenses meaning you can not fully authenticate all the teams (here's to a next gen release with full licensing, the game deserves it which is the only reason I touch on the subject)

Options to tweak how you want the game to play are again included and I have been playing with offloads set to low and this seems to help create a more northern hemisphere style game play, lots of forward work and phase ball. Again you can alter it to suite your game play style which is great.

I took a while to come to grips with the new quick set tactics, a lot of trial and error but once you remember which cursor for what you can be setting up last minute drop goal attempts, forward phase play with a compressed line, running the line deep or flat, pushing the backs out wide for running play and the same with the defensive options. I'm still not great and sometimes the game is carrying on past the play I was thinking of making but timing it at the rucks etc can make a real impact especially online and this gives the match game so many more options.

Online - I've played four games to my name, the first was the best ending 7-3 a real forward battle with some use of territory kicking something I found could never be done in The original. There's obviously a fair bit of passion and pride online as I then played two rage quitters and the finally match I was destroyed 19-7. Although the offload option is still present opposition have a much higher chance of spoiling a pass of offload or getting turnover ball thanks to the line options and the ability to contest the ball at the risk of a minor infringement.

The bumps and grunts echo out from your television on every hit and scrums can sound like a a bunch of stampeding elephants when players come together but it all adds to the feeling of brutality of a heavy hit etc. The ref is also very vocal firing out warning for infringements like hands in the ruck and this adds extra feeling and atmosphere especially when attempting to steal the ball.

An option I would have liked to of had would have been the option for manual replays, sometimes you will create a brilliant set move or just want to re-witness and epic line break but you have no control of what and when things are replayed. There is no longer a replay of high/dangerous tackles made which is a shame as when playing friends it made for good banter, yes there is no place for such things in the real world but in a video game it was entertaining to watch! A few handbag moments could also help build tension especially the rival matches but again I understand this is not something they wanted to promote in the game.

There's a few bugs still present in the game, slight lag every now and those horrible glitchy width of the whole field style passes that race like a bullet past all your defense but it's not often and matches always seem to balance out with chances especially with the tactical options mentioned earlier in the review

This is a must buy for any rugby union fan it is the fullest rugby game out there offering near on everything you could want and for a smaller developer I take my hat off to them for creating such a much needed game. Well done to them.
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Comments

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Showing 1-8 of 8 posts in this discussion
Initial post: 28 Jun 2013 14:11:01 BDT
andy martin says:
have they improved disappointing areas in the last game such as fly half hardly ever the first reciever? props in the 10 channel every time?

In reply to an earlier post on 30 Jun 2013 20:10:31 BDT
Last edited by the author on 30 Jun 2013 20:11:52 BDT
Ribrob says:
i would also love to know that, as found the same problems. The original game was like a school yard at times as it was so cluttered, 30 men chasing after the ball with tackles every second and no shape to the play. Also the grubber kick totally useless as once you kick it you slow down and the opponent gets to it first every time. are those aspects any better in this edition?
thanks

In reply to an earlier post on 3 Jul 2013 19:12:18 BDT
Baldy 1983 says:
There's a bit more control regarding the correct players found in the correct channels, it's not perfect but forwards roam around correctly in pods and with tactics allowing you to compress and widen the line the players set up correctly, you can choose a slow ball from the ruck to allow time for your line to form although that gives the opposition time to also form a line. (you can compress your line in hope the opposition copy and swap to wide with a tap of the cursor key to try and create a break line. You also have a prep kicker option which is handy and you don't get stuck with them being in the line and smashed before you can get the ball away. There is also more options from the ruck tap the left or right cursor will pop pass it to a forward or biggest player available near the line, you can also choose how many support close to the ruck with a choice of high medium or low. I've not used this to much but have played with it and it does create chances out wide at the risk of a spilling the ball. You can also pull your fullback into the line, I'm yet to have this help me as I seem to lose the ball and have last man cover (that could just be my lack of skill!) Do read the discussion thread between me and L.Smith further down the page as we've played the game different things have been found and these have been covered off between us. A better game than the first but my original review may have been with rose tinted glasses but I stick by my score and enjoyment of the second installment of this game.

In reply to an earlier post on 3 Jul 2013 19:25:04 BDT
Baldy 1983 says:
Kicks work in this game, high ball isn't a given like in the first, it will sometimes work but there is a chase and the game doesn't slow down like it did in the first, the grubber kick I use a lot, there is an issue against CPU that you can grubber kick and punt the ball along the ground all the way to the try line as there seems to be an animation pause when the opposition dives to secure the ball. Kicking skills also have a much better influence on accuracy and direction so the ball can spill away, kicks are chased and you can drop the ball or grubber it to a wing in waiting etc and the game rolls on without any unfair slow down to allow opposition to form a line again.

The mass tackling can be present but controlled to a point with the game play sliders, I have offloads set to the lowest and minimal chance of success.. offloads still happen and work but its not as mental as the first which stops the crazy player to player from a ruck ball bouncing which would end with running out of attackers or tacklers which we all hated!

Posted on 14 Jul 2013 00:12:27 BDT
Mark says:
After my review seemed harsh to everyone, I have given the game numerous more chances. Quite frankly, it doesn't get better and more things pop up that are a problem.

- kick chase - no offside when in front of the kicker. Renders receiving kicks ridiculous as players can be stood next to the FB and still tackle them.
- yellow card for not straight throw at the lineout. The subsequent scrum was held without a hooker. Again, that is without a hooker. The other 7 players all in place though!

I will say it again - the game isn't finished.

In reply to an earlier post on 17 Jul 2013 20:13:25 BDT
Baldy 1983 says:
I get called for offside when kicking but notice its not consistent.

I've just finished my first year of career mode and the more I've got into the season the more random and weird things have gone. Playing a final and coming second to then be crowned champion, playing a prem match and the commentator telling me I'm playing Wales or another international side and rambling randomly on about international players and stats.

You've had far more issues than I have so far but I believe you and it's things that shouldn't be. I would slide towards agreeing with you mark, its not finished but its not all bad either.. Online games work best as its always been pretty level and felt like a proper match (as much as a console game can). There are things they should have got right but here's to a bigger budget and team for a next gen release that addresses all the issues.. Third time lucky.. if they can't do it then it'll be a shame, the world is waiting for a rugby game that can match FIFA.

When playing against the computer the game has become more of a let down as time has gone on.

In reply to an earlier post on 24 Jul 2013 15:40:45 BDT
Nope this game is still a shambles

In reply to an earlier post on 25 Jul 2013 20:31:41 BDT
Baldy 1983 says:
Fair enough..
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