Customer Review

32 of 40 people found the following review helpful
3.0 out of 5 stars Not the Bioshock I was hoping for, 14 April 2013
= Fun:3.0 out of 5 stars 
This review is from: BioShock Infinite (Xbox 360) (Video Game)
I'm a big fan of the previous Bioshock games, especially the first one and had great expectations for this new game. Sadly Bioshock infinite falls short in comparison.

Story wise its ambitious and the first few "levels" where you meet and interact with Columbia are rewarding. Visually its pretty awesome and a big contrast to Rapture in its decaying state.

However, not long into the game when the combat began I started to find things I disliked. The gun/plasmid (they are called Vigors here) balance is way off. The vigors have a weak and very limited effect (even when upgraded to the max)on the opposition, causing an over reliance on the uninspiring firearms. This must of been a concern for the developers as in game reminders pop up saying "don't forget to use your vigors".

The first few enemies are police officers and disgruntled workers. In Rapture you had insane eve-addicted splicers hunting for their next fix. Here you feel a bit sheepish shooting regular people who are really only doing their jobs.

Elizabeth is a useful AI assistant and the developers have programmed her movements and reactions well. She doesn't get in the way when exploring or during combat, however her ability to bring in combat assets is sorely unambitious. It's a bit like Halo or Battlefield in that you have combat modifiers such as weapons drops or armour abilities to call upon. At least in those games you can choose the time to use them, in Infinite they are fixed in rigid set pieces. So rather than giving the player choice, you're progressing from one set piece to the next with the potential assets rigidly in place.

When you die, you lose money, while your enemy games health, meaning that trying to complete the game on hard is de-motivating as you have less and less resource (weaponry, ammo, vigor or health) each time you perish.

Storywise your not faced with the ethical decisions that the little sisters and big daddies presented in Rapture. In fact hardly any decision you make seems to have much bearing at all, giving this a linear feel. The Songbird is a very interesting character, but is woefully underused. I suspect the downloadable content will feature more on him.

On the plus side, the polish and scope of the game is good, the music and songs are probably the best I've encountered in a game, however now that I've finished the game, its now sitting on the shelf and I have no desire to replay it. With the other two Bioshock games I wanted to experience what happened if I made the other choices and wanted to find all of the blogs and upgrades. With Infinite its not been engaging or captivating enough to want to do that.

If a sequel is on the cards I sorely hope that they try and integrate some of the ingredients that made the original such an amazing game. They don't have to go back under the sea to Rapture to do this, just focus more on giving the gamer far-reaching decisions, better balance the combat and flesh out the NPC's so that they aren't just cannon fodder. Maybe they are at the crossroads and need to decide if the future of bioshock is a shoot-em up or a RPG like Skyrim, either way Infinite doesn't meet the high production standard of the previous two games.
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Showing 1-3 of 3 posts in this discussion
Initial post: 17 Apr 2013 11:49:51 BDT
Massey says:
I agree with you i couldnt get into this game at all

i will stick with bioshock 1 and 2

give this game a miss

In reply to an earlier post on 18 Apr 2013 08:15:37 BDT
Je Salter says:
Good review and accurate, the game seems very linear as well and while it has some good points/areas it's one that I stop playing and pick up when I feel like a change from other games, it hasn't grabbed my attention.

In reply to an earlier post on 22 May 2013 11:58:55 BDT
Thanks Massey, a month on and I haven't wanted to play it again. Should get round to ebaying it!
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