13 of 13 people found the following review helpful
Decent game, but not without fault.
, 10 Mar. 2014
This review is from: Thief - Limited Edition Metal Case with Bonus Bank Heist Mission (PS4) (Accessory)
I want to express straight away that I am a newbie to the thief series. Although I am not able to comment on the how this new game compares to previous in the series, I am going to try to complete this review from a 'newbie perspective'.
Firstly, I think thief, overall, is a decent/enjoyable game, especially to play in short bursts. The map is a decent size and there is lots of places to climb, enemies to sneak past. and of course, LOOT!
However, there are lots of issues with the new thief game. Firstly, the loading and frame rate is totally unacceptable for a 4th Generation Console - there were games on the PS3 with less loading times than this, and bigger maps. Whats more, the game feels very short - completed in less than a week (and I am not an 'avid' gamer, a serious gamer could complete this in days…). The side missions are also rather unengaging and repetitive - open this window, find the secret passage, steal this, disable these traps, find the safe combination - good for the first few times, but soon to be found lacking.
In addition, the cutscenes within the game lack quality - whilst the graphics are worthy of a next-gen console, the dialog is totally stagnant and appalling, exposing the weakest aspect of the game, which is the actual campaign storyline. I also find the reliance of thief on 'light' a bit tedious. For example, enemies can see you from 3 miles away if you stand under a torch, but are totally blind to you if you stand in front of them in the relative dark. In addition, on some levels it is physically impossible to go unseen, which ruined the stealth aspect of the game for me.
However, what kills this game most for me (and I have already mentioned this) is the repetitiveness. In this game, every mission feels the same - takedown or avoid guards, pick the lock, get inside and steal something. Although I know the aspect of stealing is the main part of thief, it feels as though this has been poorly executed. In addition, whenever Garrett (the main character for those whom don't know) finds himself in a tight spot throughout the campaign, he typically faints and with NO explanation, apart from hallucinations, has escaped or killed guards. This makes the game feel artificial and unbelievable.
I enjoyed thief as a game, but judging by the comments of hardened veterans of the series it is not the game it once was for them. Sadly, the game was so short (complete with all the side missions and areas you could steal from in 'free roam'), I yet again have a next-gen console and no fresh games to play.
Role on May 27th, Watch Dogs better live up to the hype!
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