amazing amazing amazing - a must for a game programmer,
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This review is from: Game Engine Architecture (Hardcover)
this book got me through my university degree, it has everything you will need and it is written in plain english. he just states the facts and some interesting stuff that you should know. he skips out all the stuff that is irrelevant. the chapters on collision detection are great, bit hard to understand, but he states equations and what they are actually used for, such as the most efficient way to check to see if objects collide in 2D space, simple gcse maths but at gcse they just tell you to figure it out and you dont know why. frankly this book should be at a lot higher price, also look at Real-Time Rendering - this also got me through my degree.