42 of 48 people found the following review helpful
Sets some great standards,
This review is from: Red Dead Redemption (Xbox 360) (Video Game)
Its hard to know where to start when reviewing a game such as Red Dead Redemption, so i will break this down into different points.
Storyline: Firstly this is a sandbox game, much in the same style as GTA 4. I personally find it hard to really connect with story and characters when it comes to sandbox games. This is due to the fact that there is just so much to do that i find myself getting side-tracked with exploring, side missions and generally just seeing what the game has to offer. The problem is you can spend an hour or two progressing the story, then just feel like messing around in the open-world. This doesn't create a very linear storyline like Bioshock or Alan Wake. I understand that both games used as examples of a linear storyline are both totally different to RDR.
I wont say to much about the storyline other than you play as John Marston, a man who travels to America during the industrial revolution on some sort of a revenge mission. John Marston is your typical bad guy turned good. The best thing about the storyline is the very unexpected twist at the end. **NO SPOILERS FOR THOSE WHO ARE YET TO FINISH THE GAME PLEASE (IF YOU DO COMMENT)**
Graphics: The graphics are of a very high standard, which many gamers of today will expect. Personally i look past not so good graphics, if the gameplay is fun and makes me want to continue playing i'm fine with that. Anyway, using the same or a very similar game engine to that of GTA4, you can get an idea of what to expect, however the game is much sharper. I haven't experienced any bad frame rates or the ground beneath you disappearing briefly, both problems that occur in GTA4.
The detail in RDR is spot on from the weapons, the horse movement, the way animals in the wild move, weather effects. Basically the game looks wonderful, so if its great graphics and detail you are looking for then RDR is for you.
Multiplayer: Ok so multiplayer is split into two different sections including free roam and competitive game modes (bag grab and death-match etc) Firstly free roam is the whole RDR world, the map holds a maximum of sixteen players, now this is fun when playing with a group of friends or joining other players within the world to form a posse. The posse system is very good, it enables you to have eight players in the same posse at one time, you can all go off your own way and aren't restricted to staying in close proximity of the other posse members. There isn't a huge amount to do in free roam, mainly clearing gang hideouts and being rewarded with EXP for this, there are only seven gang hideouts throughout the world, which isn't many in comparison to the size of the world. EXP can also be gained through completing challenges such as shoot five birds or become most wanted for ten minutes etc etc. you will also gain EXP from shooting other players in the world. Basically free roam is the whole world for you to enjoy with your friends or other players, its just a lot more limited to what you can do compared to single player.
Competitive game modes are enjoyable, it isn't MW2 or BFBC2 but it is still a lot of fun, there is a levelling up system which is linked to free roam, so no matter what game type you play you will be levelling up your player for any multiplayer mode. *there is no levelling system in the single player* As you level up you will unlock new weapons, new titles for you character and new mounts (horses)
Overall RDR is a great game, well worthy of the hype and is a very strong contender for game of the year. Sorry if this review wasn't as informative as it could have been, but i didn't want to include every last detail of the game, leaving no room for little surprises for you. Anyway hope you enjoy the game if you have it or are thinking of getting it.
Thanks for reading my review guys :)
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Showing 1-2 of 2 posts in this discussion
Initial post: 3 Feb 2011 15:24:16 GMT
Mr. B. K. Watson says:
Saying that there is a very unexpected twist at the end of a story is almost as bad as revealing what the twist is. It won't be unexpected now!
In reply to an earlier post on 3 Feb 2011 16:50:44 GMT
M. pullinger says:
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