1 of 1 people found the following review helpful
Very inspiring but presentation could be better,
This review is from: Theory of Fun for Game Design (Paperback)
This is a very interesting book. It is my first read in this topic and I guess it was a good choice for an introduction as it is very thought provoking and inspiring. Good, easy style, well structured, easy to follow the line of thought and understand the message.
It is more of a philosophical summary of one's beliefs and an introduction of living by those beliefs rather than a guide book to actual game design. Which is neither good or bad but good to be aware of it.
What I did not like about this book:
1, The format/size. It is unconventional indeed so probably stands out from the crowd but it equally misfits my bookshelf and my other books surrounding it. I prefer a tidy shelf. It is also more difficult to handle. I like those book formats I can hold with one hand and read whenever, wherever. This format is not ideal in the London Tube.
2, The presentation of the content. I personally don't see the need for low quality hand sketches on every odd page, especially when the even pages are not too densely populated either. Waste of paper. I don't think an interesting content needs such scattered presentation.
3, Chapter 11, 12 and the Epilogue could be one. I think everyone gets the message of "elevating games" by the mid of the book and it is pretty clear when we come to Ethics. The last 3 chapters are just iterations, much less interesting "preaching" on the same subject.
So in summary: it would have been even better to present it in a practical, "professional" format, like a "pocket book of fun" (trust the readers that they have the capability to absorb the information - if they don't, they probably don't play or create challenging games either ;)).