23 of 27 people found the following review helpful
Gets stale quick, from a GW veteran,
Verified Purchase(What is this?)
This review is from: Guild Wars 2 - Standard Edition (PC DVD) (DVD-ROM)
I loved the original Guild Wars, wasted countless days in PVP and guild matches. Got into tournaments, hall of heroes, a high ranked PVP guild. It was a blast. Made great online friends from my guilds.
GW2 was amazing at launch, busy, loads of peeps on the servers, the first impressions are overwhelmingly good.
After 6 months and a bit of a break from GW2, I can get myself to get back into GW2. I've left my toons in limbo, nothing interests me about this game anymore.
Somethings missing, something about the whole landscape is incredibly repetitive. Heart quests are largely the same and get really boring after you've cleared several zones of them. The landscape is far quieter than it used to be. If I die, it's unlikely I'm going to have a passer by rescue me because of the emptiness of the zone. I'm also going to be quite lonely when the scripted events pop up, not enough players around to make it fun. I'm not going to see a horde of 30 players taking on a giant these day. Equipment doesn't interest me, the loot drops are boring and unsatisfying. Crafting often feels pointless, you can play the game just as well without doing any crafting because of the auto levelling whenever you go into a lower level zone. The sense of level progression and becoming powerful is non existent. Be a level 60 and I still feel like a noob when in a low level zone, its all the same, just the damage numbers are bigger or smaller depending on the zone level.
The personal story is a joke. An entire game of watching different toons having a conversation across the screen. Hardly inspiring for cut scenes and personal progression.
Join a guild you say! Despite the open free roaming maps, ironically, GW2 is more anti-social than the previous GW was. No longer forced into parties for missions and events (except dungeons), no one seems to play anything together anymore, no more teamwork, no more of the holy trinity. All the guilds I joined were largely useless. I still wandered the banal and empty landscapes alone, occasionally passing dribs and drabs of other players doing their own thing.
GW2 has taken a brave move in removing the trinity and making the map totally open to all without instancing. I commend the developers for taking this punt. But in return, we have a game that doesn't present a tight and progressive story with a sense of achievement, and it doesn't bring players together to explore the wonderful world Anet has lovingly crafted. The quests are the same old same old, and you are far more likely to be doing them alone these days. The scripted events are fantastic...when you have other players around to help out.
I feel sad when writing this, because GW2 could have been the nuts and I want it to succeed. But it's missing that magic something that won't bring me back to playing anymore.