7 of 21 people found the following review helpful
Not a lost classic,
This review is from: Okami (Wii) (Video Game)
A lot of reviewers have treated Okami as some sort of classic and are mystified by it's lack of sales success. I'm pretty sure it failed because it's deeply flawed - it's frustrating really, because it's beautiful looking game, and the flaws could have been fixed on the Wii.
There are three main flaws, the broken drawing controls, terrible save system, and utterly unfair gameplay complete with having to endless click through dialog each team you fail and want to try again.
From forums, its seems like the drawing control weren't great on the PS2, but this is a real problem. In one task, for example, you have to draw 5 circles in a row. Problem is it seems to be utterly random as to what it will accept as a circle.
The save system relies on checkpoints (always a bad thing in my book), and you can get in situations were you can't complete a task (usually because of the broken controls) and can't exit and save. So you just have to switch the Wii off.
The worse thing, though, are the tasks where if you fail you have to go through about twenty lines of dialog that appear one word at a time before you can have another go. The task some times only take a few seconds to fail at, so you have about 5 seconds playtime to two minutes of replaying and clicking through dialog.
It's a shame really, these flaws could have been fixed for the Wii version - the graphics are amazing, and a lot of the game play is quite charming. At it was Okami flopped again (it's word-of-mouth must be terrible) and I'm left re-playing Zelda for some non-frustrating action adventuring.
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Initial post: 6 Aug 2009 02:43:39 BDT
D. Foster says:
The control scheme seems to be working for most people. You haven't grasped how to play the game apparently, especially if you've died so often. Most of the large portions of dialogue can be skipped by pressing + if you wanted. Your complaint about checkpoints is valid as it's preference, but I'd say that the checkpoints are that regular, and always before any event with any risk of death, that the need for using a checkpoint isn't a problem. If anything it adds a little risk to the game, because then people aren't saving every 5 minutes.
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