0 of 2 people found the following review helpful
Could have been so much better,
This review is from: Doctor Who Adventures in Time and Space (Misc. Supplies)
This is a pretty good introduction to role playing games for younger people who have never heard of Tom Baker and who wouldn't know a d20 if it turned into Gary Gygax himself and granted them 1 million xp. The rules are easy to follow (the GM sets a difficulty level and then you have to beat that using the relevant attribute, skill and any little tweaks you have added to 2 six sided dice). There is a fair bit of information here but you really would have to be a fan of the current BBC show to get by. Characters are easy to create except for Time Lords who the game designers make you flick back and forwards through the rulebook to find all the separate snippets of info on them.
I suppose that is my main complaint with this game: there is very little room to play in a setting other than the current one on BBC1. It would have been so easy for the designers to include a couple of paragraphs on adventuring before the time war when there were Time Lords all over the place. Let's face it who really wants to play Donna (or any other assistant/companion) when you could be playing a Time Lord? I bet the designers didn't have to try explaining to their regular gaming group that only one of them can be a Time Lord and he'll have to be The Doctor and the others will have to be Martha and Donna.
Other little niggles that I felt let the game down a bit were the incredibly useless but no doubt pricey addition of story point counters and item cards. Have the designers never heard of pencil and paper? I also felt that the introductory adventures provided were decidedly sub par. Within 30 seconds of stepping out of the Tardis in the first adventure one player had already worked out were the trouble was coming from and it was only by much waggling of eyebrows that I managed to persuade them to look around a bit first. There is also no map provided for either adventure which is a bit awkward when characters are getting chased down a street or running through the corridors of a starship.
So overall I think it's a decent starter game that I'd recommend to anyone who wants to start playing in the Doctor Who universe. What I'll be doing though is using the rules from this book but setting it in the pre Time War period using the old FASA books to beef it up a bit. I suspect there are a fair few older gamers like myself who'll be doing likewise.