8 of 8 people found the following review helpful
"Carstairs, where's my fez? The Empire needs saving, again.",
This review is from: In Her Majesty's Name: Steampunk Skirmish Wargaming Rules (Osprey Wargames) (Paperback)
I'm quite content with these rules. After a decade or two of watching other rules get more complex yet distant from the genre, more padded with eye-candy, more laden with the authors perceptions of what the rules should reflect, I've got to that stage where I appreciate something that comes along, outlines a basic framework, lets me fit the 'fluff' that I want, and provides me with a couple of entertaining games within several hours of reading the book. This book does have the requisite colour photos of figures in dioramas but they do serve well to whet the appetite.
Now I know some out there like their chapters and codices and army lists to tell them in considerable detail what they can utilise on the tabletop, and thereby lead them into min-maxing for the win. That's not for me, never has been, so this is a pleasant alternative. It's meant to provide you enough rules and complexity for a fun one-off battle, or can be used for a string of games put together, quick and decisive, so you could end up with a fun narrative of several skirmishes linked together in a day or evening's playing.
There are 'pseudo-official' figures available, and very nice they are too, but a strength for this game is that you can use any suitable figures you may already have in your collection. And if you do need to acquire some new forces, we're not talking armies here - you can get by with a dozen figures just fine. For example, I have early Great War French in blue and scarlet battling against a faction made up of Chinese Boxers. And I've found a use for all those fantastic individual sculpts of figures I've acquired over the years, great one-off detailed castings I couldn't resist buying but were never actually able to place in a game. Now, these same unique models have gained an actual 'life' as characters, leaders, specialists and in some cases, monsters.
A suitable playing area of just several square feet is needed too, as the emphasis is not on size, but on the detail. You place the terrain that you want present to add effects to the game - think of various recent films involving Egyptologists and American Gunmen battling an evil undead protagonist and his followers - there are times when the characters have their hands full with the environment around them, rather than fending off crazed sycophants. You can add that aspect into the games with these rules.
So, a set of rules that are great to combine with a creative imagination, and with players who want to have their own Leagues of Extra-Ordinary Chaps (and Chapesses) competing against each other in a Steampunk Era of Scientific Marvels, Hidden Lands, Exotic Adventures & Wondrous Treasures.
Grab a copy and some D10s, wear an appropriate hat (pith helmet, deerstalker, flat-cap, trilby, fez, etc), affect an outrageous accent or dialect, and have some quick-play gaming fun.