Customer Review

4 of 4 people found the following review helpful
5.0 out of 5 stars Loved by fans, loathed by critics, 22 Jun 2013
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= Fun:5.0 out of 5 stars 
This review is from: Dead Island Riptide (PS3) (Video Game)
First off, Riptide isn't supposed to be the sequel to DI, more of an expansion pack or stop-gap game (like Hitman: Contracts was), so I will review it as such here. Riptide keeps the originals control system and skills (with a few additions) as well as introducing new weapons and a fifth playable character. It also retains its open world design, albeit smaller this time round.

You have the option of importing your character from DI which seems to be a contentious issue between gamers. For me importing is the way as it gives a true sense of continuity and the chance to fully develop your character to the maximum level 70. This means of course it is not possible to gain all the skills available so you won't end up with a super, unstoppable character. Don't think that importing will make the game a walkover though as the undead still level with you from the start. You'll always face equal if not stronger opposition, even at level 70.

Riptide has ironed out the main problems I had with the original. Weapon degeneration which was far too rapid in DI is more balanced now. It does not appear as buggy as DI either. I completed all the missions without any problems and the programmers have put more "invisible walls" in place to prevent you from getting stuck in the scenery if like to go off looking for secret areas or shortcuts. The game does play noticeably slow than DI in some places, but for me this wasn't a real problem.

There are other cool additions which I would have loved to have seen in the original. One thing was the undead never actually attacked your bases in DI, but here sieges are a part of it throughout. Your group must protect your bases from sustained assault by the hoards of undead who attack in waves. You can undertake submissions for the other NPC's in your group to help them upgrade defences or their weapons too. I also like the new undead and Dead Zone's (essentially a base for undead and a boss).

Speaking of NPC's your crew are actually visible in this game. I know they were always meant to be there throughout the first game but it did feel odd when played in single player mode.

Essentially the rest of the game is what you got in the original, which is why people will either love it or hate it. For me this game has got it all right - it's all about playability, levelling, exploration and brutal hand to hand combat, all of which are here in ample measures. Sure the story and voice acting could have been better, but let's just hope that for the sequel that the designers remember what really made these two games great.
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