12 of 14 people found the following review helpful
This review is from: Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&d) (Paperback)
No rambling away on this one I'm afraid.
Its a good concise collection of 'the rules' that means that the PHB1/2/3/Adventurers Vault/etc can go away during play.
Its already been useful following a "grab" argument.
If you don't have the PHBs then I'd suggest going that route first - they have much more than just Rules in them (and they have many more classes and races than the new Essentials players books) but if you are looking for a way to stop your back breaking when you carry your stuff from game to game - this rocks.
Well, I rambled a bit but I think I got over it :)