2 of 2 people found the following review helpful
This review is from: Shadowrun (Xbox 360) (Video Game)
This game definitely needs time to hit beyond the initial impressions. Yes, the negative points the reviews have taken great glee in highlighting exist, and are niggling. There are only four skins to a team, the character designs aren't amazing, there are only a few levels, and the selection of weapons is meagre to say the least.
However, this game is worth it because for all its' faults, it works. The spells are simply wonderful, with just the right balance of pros and cons, and Shadowrun also has the distinction of being legitimately fun to play.
Have you ever imagined all the things you'd be able to do to fox your enemies in a game, only to log in, start playing and find them to be mostly impossible in order to keep the game "safe", and as far away from annoying as possible? Well, Shadowrun manages to skip the latter. It's more of a cerebral game, where your ability to inventively plot your enemy's demise as a team counts for more than your aim.
People are saying we should punish the (admittedly elementary) faults this has, while I say we should reward the innovation, and mainly the fact that, to purloin an Apple catchphrase, it just works. You're only gonna lose in this game through a lack of skill, not because the enemy's got an overpowered weapon.
Well worth a shot.