4 of 5 people found the following review helpful
Fantastic RPG 10 years on,
This review is from: The Elder Scrolls III: Morrowind - Game of the Year Edition (PC DVD) (Video Game)
Played on Windows XP SP3/Windows 7 SP1. Recommended mod: Morrowind overhaul 3.0 (requirements: Morrowind + Tribunal + Bloodmoon + 1.6 patch) add's patches to fix bugs, new gameplay mechanics, beautifies the game. Takes about 1 hour to download & 20-30 minutes to install. The installation gives you many choices on which mod options you'd like to use. The time it takes is worth it, trust me, the game looks amazing, albeit MW is still a bit glitchy, so save often & use multiple save files. I found WinRar the best tool to unzip the mod, it's free from downloadCnet.
There is allot to discuss, and i will cut it down as much as i can.Apologies now for the Morrowind/Oblivion comparisons, but most people have played that one, here goes.
Morrowind passed me by sadly, and it wasn't until i took a punt on something called, Oblivion, that my eyes were opened to the world of Role Playing Games. Oblivion was stunning, and as i know now, a very simple introduction into RPG's. By that, i mean it wasn't overly difficult nor was it overly easy. I enjoyed it so much, i decided to go to the previous game in the series, Morrowind.
Morrowind is more or less the same concept as Oblivion, set in a different location (Morrowind)you play a prisoner released by the Emperor for as yet, unknown reasons. The races are still the same, and for the most part, so are the pros and cons for each race/birth sign. But this is where Oblivion & Morrowind start to differ.
Graphics/gameplay: With the advance of graphics, Oblivion was stunning and on a larger scale(buildings scale etc), but Morrowind has a more niche look to it, like say, Deus Ex, has. The gameplay in MW is allot more difficult too, in that for example there is no map arrow telling you where to go like in OB. You have to use your journal info & map to figure out where locations are. Enemies aren't leveled with you either, so you could come across a cave with level 20 creatures while your only level 1. Further more, the combat in MW is on a rock, paper , scissors system. Where your skill level & how full your fatigue bar is, determines the outcome of suceeding/failing in casting a spell or landing a hit with a sword for example. Where as in OB, you always hit, and its outcome is determined purely on your strength/skill with the weapon or the strength/skill of the spell, obviously the better the weapon/spell the higher the damage too.
Interaction: The characters in OB talk to you in/out of conversation selection with lots of verbal dialogue. But in MW character interaction is done through a text dialog where they don't talk to you in conversation interaction like they in OB, but they do talk/comment when you are near them in open play, as in OB.
Voice acting/sound: Both games have the same actors (mainly) doing the voices, so the quality is top notch all round & you get that welcoming feeling of listening to familiar voices no matter which order you play the series in. Audio wise, OB has the latest tech and sounds great, but MW is still very good, and has its better sides IMO. like some aspects of the weather effects are better in MW IMHO.
Weapons/skills etc: Morrowind has a larger selection, variation, of weapons and armor, compared to Oblivion's simpler/compressed version. For example, MW has long/short blade, spear, axe, blunt, crossbow etc.. OB meanwhile has just blade, axe or bow. Similar thing for the armor, MW has many pieces of armor, left/right gauntlet, pauldron etc... OB just has Gauntlets and the main body of armor.
In conclusion, although i have enjoyed both games equally for their different approaches, i kinda lean towards Morrowind as the better game in a RPG sense, with its depth and unique look. Obviously MW will appeal more to the pure RPG appreciative players, where as Oblivion was aimed at the mix of RPGers & casual gamers too(that was me). GOTY edition has two add-ons, Bloodmoon & Tribunal, i would recommend NOT installing them if you are new to MW. Explore enjoy and complete the open ended main quest, where the game continues, then play the add-ons, IMHO(you will need the add-on's to play most mod's). last note if in doubt, Check out Morrowind on Youtube, and get a better look at it, that will probably be a deciding factor after all my guff ;-) Highly recommended.
Sort: Oldest first | Newest first
Showing 1-2 of 2 posts in this discussion
Initial post: 7 Feb 2011 11:03:02 GMT
Adam J. Fallon says:
you do realise that morrowind is 3 and oblivion is 4? as in a previous chapter of a story and that they are years apart in release and not at all the same "gen" ? oblivion was dumbed down from morrowind so to be attractive to the console twerps, and morrowind was a genuine hardcore rpg........your review implies differently.
In reply to an earlier post on 26 Feb 2011 19:42:40 GMT
I dont see it that way written, a couple of snippets. this first one which explains Morrowind was before Oblivion.....
-Morrowind passed me by sadly, and it wasnt until i took a punt on something called, Oblivion, that my eyes were opened to the world of Role Playing Games. Oblivion was stunning, and as i know now, a very simple introduction into RPG's. By that, i mean it wasnt overly difficult nor was it overly easy. I enjoyed it so much, i decided to go to the previous game in the series, Morrowind.
As to the dumbing down from Morrowind, another snippet. anyone who played the games would realise how that was implied, or mis-understands.
-Overall although i have enjoyed both games equaly for thier different approaches, i kinda lean towards Morrowind as the better game, with its depth and unique look. Obviously MW will appeal more to the pure RPG appreciative players, where as Oblivion was aimed at the mix of RPGers & casual gamers too(that was me).
Anyway, i hope that clears the confusion up. All the best.
‹ Previous 1 Next ›