Rampage is a very different game to what I have in my collection. Set-up involves building the city and the 3-storey buildings within it, which are supported by meeples on each floor. Once the city is set-up you spend the game destroying the buildings and eating the meeples with your monster. Each player has 2 actions per turn and you can do some novel actions. To move to a different position on the board you flick the circle puck that represents your monster's feet to where you want to go (hopefully). If you are next to a building you can pick up the body of your monster and drop it from an agreed height onto the building below, hopefully causing some serious damage and spreading some meeples onto the streets ready to be eaten! You can choose to throw a truck, which involves putting a little truck on the top of your monster and flicking it in the direction of what you want to hit (a building or another monster most likely). Finally, you can choose to breathe, whereby you put your head on the monster's head and blow air at whatever it is you want to try and knock down/move. These actions are all great fun and make for a creative game.
To win you need to score the most points, which you get from eating floors and meeples. It is not just a rampage though, you will need to plan your eating strategy as you play because there are 6 different coloured meeples and to score big points you want to collect sets of all colours. For example, having 4 green and red meeples may give you 0 points, whereas having 1 meeples of each colour would score you 10 at the end. So you will find yourself looking around the board to see where the coloured meeples you require are. Which brings a little bit of strategy to this otherwise crazy rampage! How many meeples you are able to eat depends on whether you are in the same neighbourhood as those meeples and how many teeth your monster currently has. Each monster starts with 6 teeth (2 permanent, 4 wobbly!) which you can lose if another monster knocks you down or you mess up with one of your actions (if you flick your monster off the board for instance). There is also a runaway sheet to keep track of how many meeples have managed to 'run away' (leave the board). This can happen when you are dropping a monster on a building for instance. Runaways are not good as when milestones are reached (3,6,10 runaways etc.) the monster that reached the milestone receives a punishment. So you want to try and keep those meeples on the board if possible!
Negative: You get 90 meeples, and you need them all, there are no spares. So if you lose one you need to replace it. You'd think with a game where meeples are flying around the room sometimes that you'd get some spares just in case.
Really fun game. Should be great for kids and adults alike. 4 players, but could play 8 if you team up. Excellent fun, quick game.