Most helpful critical review
OK but dated and flawed
on 3 April 2014
I enjoy RPGs that have good mechanics and an engaging storyline.
This is quite an unforgiving game. Enemies can insta-kill you pretty much without warning so you must save and save often. You can save anywhere but only once you have picked up a certain item (it happens fairly early on but you have to do a few dungeons without it). The talking to demons mechanic is quite fun and original. You can get through large chunks of dungeon without fighting at all if you need to. And whilst sometimes the difficulty feels a bit unfair, I found I beat most bosses after 2 or 3 goes, so it was challenging, but the right strategies pay off and if I had more patience I probably could have found the right combinations of stuff for every dungeon.
The graphics are pretty poor, no bones about it. I think this would have looked pretty dated in its original incarnation on the Saturn, more like a port of a not very pretty 16 bit game with the occasional uninspiring FMV thrown in. Now it's just unforgivable. The enemies are sprites with no animation. Are graphics important in an RPG? Not necessarily but they sure do help.
Voice acting is actually very good. Music is fine but nothing special.
The story is quite good but it does have the odd incoherent element like I find JRPGs sometimes do. A principle character is clearly possessed by a demon throughout but none of her close friends notice, one of the bad guys has a quiff and electric guitar for no readily apparent reason, etc. It does have a curiously 1990s view of what the Internet would be like in the future which is quite cool.
By the end it was getting to be a bit of a repetitive slog through the dungeons. I played all the way through to see how the story worked out (spoiler alert: good guys win).
It's OK but remember it's very old and very Japanese and both this things show. And there are many older RPGs than this with better graphics, sound, mechanics and story.