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The Walking Dread
on 29 March 2013
Okay. You've heard it all before.
Graphics suck, level design is restrictive, gameplay is clunky, length is short.
However, I did have fun playing through the 6 hour campaign in survival instinct.
I think Terminal Reality succeeded in building a tense atmosphere, and the weapon design is good, you experience Daryl's signature crossbow first-hand and bring down zombies.
There were a lot of good elements in the game, the vehicle/inventory/survivor menus were interesting, but more often than not, the cost of sending out survivors to scavenge for you brought more consequence than rewards.
I sent a man out to gather food with 100HP, he returned with a Soda, and 38HP, where that soda would restore him to 62HP. Good deal.
Voice acting from Norman Reedus and Michael Rooker was top notch, even if Merle is only on screen for around ten minutes max?
Other characters were voiced well, even if the character models were lacking for 2013.
The ending was lacklustre and brings the review from 4 stars down to 3 stars. Not satisfying and doesn't make ends meet with the start of the First Walking Dead season in Atlanta.
Activation were obviously rushed to release the title before the finale of the television show, which is excellent.
Having played Telltale's version of the walking dead, and watched every episode of the television show on the edge of my seat, I conclude that this game is disappointing as the emotion and weighted moral choices that drive the franchise's success are missing here.
As a video game - bad
As a walking dead game - good
Recommend for big walking dead fans.
General video gamers, stay away and spend your money on Bioshock Infinite, The Last of us or GTA V.
Or go outside, get fresh air, craft some arrows...