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Vampires and werewolves and nords... Oh my
on 17 May 2013
First off apologies for my choice of review title.
If you enjoy playing skyrim then chances are you might well have bought this already but if you're a late comer or like me someone that waits for price drops or shops around then this will still be on your purchasing radar.
Dawnguard adds a pair of opposing factions, the vampires and the dawnguard of the DLC's title. Thankfully these bloodsuckers are not the bland faceless holywood type but will actively slaughter towns and villages, including quest npc's the game doesnt feel are important enough.
Crossbow's were added and can be crafted alongwith different types of bolt should you side with the dawnguard, unlock via quests, with the vampire being less inclined to use stake based weaponary. New spells and shouts were also added but the use of those will vary more with how someone plays through the game.
The DLC slots itself into the game nicely. Once installed you get a letter and the guards start talking about attacks and the dawnguard fort rather than sweet rolls or arrow based injurys. The companions that can be got don't suit all playstyles, such as an armoured troll being rubbish at any sort of stealth, of course!
The story isnt bad and unlike the base game it feels like they actually had time to flesh things out. My complaint is that skyrim has lots to do but most of that lacks depth or substance without mods, guild questlines that fizzle out very quickly are a good example of whats bad in that regard.
Thankfully playing on the pc you can get mods for pretty much everything so the dragon attacks can be pretty brutal but the non-combat npc's will actually try to hide. A hundred or so mods and you have skyrim playing the way it could have been at launch and dawnguard slots into that pretty well.