on 1 June 2011
The second chapter in Joe Hill's brilliant dark magical mystery. The Locke kids have survived the traumas of book one but in this one the threat is far more insidious. They have a viper in their midst disguised as Tyler Locke's new best school friend Zack Wells. Zack is the mysterious creature Bode met trapped in the well house in book one. He's a nasty piece of work too, ruthlessly murdering or manipulating anyone who can unmask him. Hill creates great characters with complex history and psychology. It wouldn't work if the characterisation wasn't so well crafted.
The big concept in this one is the head key. It can unlock the top of your head like a musical box. If they ever make a film of this... well the scenes with the open heads are going to be weird-out city. The concept doesn't end there though. Once opened the head can be used like a memory box. Stuff a book in there and you'll instantly know everything the book describes. Or you can take things out... memories... or even emotions. Kinsey extracts the voices that make her fearful or tearful. And by some strange trick you can peer into your own head and look at the landscape of your persona as a montage of visual representations. Don't expect any major resolutions in these 6 issues. It's mainly building the story, the background, the characters and the suspense of knowing that the Big Bad Wolf has made himself comfortably at home within the trust of Tyler, Kinsey and even Bode. The fools.
The art by Gabriel Rodriguez is still very good, especially how he pulls off representing all the open head chicanery.
There is *no* reason why, if you want to buy Locke and Key, you shouldn't buy the hardback edition.
The binding cover is beautiful - the picture on here does not do it justice. There are nice sketches of the layout of the Keyhouse on the inside covers to front and back, as well as some great cover / concept images at the back.
The introduction by Warren Ellis is sharp and witty. Joe Hill's storytelling is, as ever, flawless, and the edgy graphics complement the dark and complex story fantastically well. His characters are believable, the dark fantasy is plausibly explained, and Rodriguez' artwork helps bring it all to life - it's the minor details, such as the sound "effects" when characters are opening doors, the non-verbal actions - that help to make the depth of Locke and Key come to life.
I must point out that, at this time, the paperback edition is also slightly more expensive than the hardback - so why not treat yourself to a beautiful edition that will stand the test of time - as you will want to read this again and again.
on 18 July 2013
The second volume of this series definitely picks up the pace here, with characters and storylines already established well in the first, this volume can get right into the swing of things straight off the bat...however, don't let that fool you into thinking Locke and Key doesn't have any more mysteries to trade you with, or the ability to have you feeling delightfully out of the loop at times only to surprise you with little curveballs every now and then...the only criticism I can make here is that sadly it doesn't seem to be as long as the first volume but the quality and content is there in spades, getting volume three right away.
on 5 August 2013
Vol. 2 moves the story along nicely. Shorter than vol. 1 but a more fulfilling chapter. Spends time expanding on the evil moving around the lockes. Be aware though this story is a little trippy when you read it you will know what I mean.
Artwork is outstanding, a good artist enhances a story. The writer understands that team work is what makes a great graphic novel stand out from the crowd and this is obviously a great team effort.
Buy it, read it and enjoy it.
on 15 January 2014
I was recommended this series after asking about any graphic novels to do with Lovecraft.
These were not what i was expecting! But I am very thankful it's what I chose!
The story progresses at a great pace, the characters are well written and the illustrations are incredible!
To anyone who's at a loss on what to get next, give it a try!
Once you start from #1 you won't be able to stop!