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3 of 4 people found the following review helpful
5.0 out of 5 stars Great resource to learn to start creating games using the Unreal Engine AND deploy to iphnes/ipads.
The unreal engine is a professional engine, made available to everyone. Getting started with it can be a real challenge, but this book walks you through creating a game step by step. Starting with first creating a room with lighting, to moving on and creating an outside, sky dome, buildings, enemies and AI, you'll understand the basic tools, and how to start using it to...
Published on 1 Oct. 2012 by C. Moeller

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3.0 out of 5 stars FOR IPHONE
Forgive me for being a little ignorant, as I never jumped on the iphone bandwagon... but thats what it's for. I'm being a bit biased with three stars. This book focuses on making a game to play on iphones. Thats not what I wanted, hence not getting 4-5, but it hints at the higher end stuff you can used for PC games and why you can't use them on your iphone. It told me all...
Published 12 months ago by Mr Stern


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3 of 4 people found the following review helpful
5.0 out of 5 stars Great resource to learn to start creating games using the Unreal Engine AND deploy to iphnes/ipads., 1 Oct. 2012
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C. Moeller (Arizona) - See all my reviews
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The unreal engine is a professional engine, made available to everyone. Getting started with it can be a real challenge, but this book walks you through creating a game step by step. Starting with first creating a room with lighting, to moving on and creating an outside, sky dome, buildings, enemies and AI, you'll understand the basic tools, and how to start using it to create your own game! The book touches at least on a little of everything that you'll need, custom models and textures, and the two types of scripting available to you. It also shows you hopw to deploy to your idevice for testing, as well as troubleshooting, ending with instructions for actually submitting your game to apple for approval on the app store.

If you've been looking to start with the UDK, this is a great resource. If you'd also like to learn how to deploy that game to idevices, then this book would be perfect for you.
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3.0 out of 5 stars FOR IPHONE, 17 Jun. 2014
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Forgive me for being a little ignorant, as I never jumped on the iphone bandwagon... but thats what it's for. I'm being a bit biased with three stars. This book focuses on making a game to play on iphones. Thats not what I wanted, hence not getting 4-5, but it hints at the higher end stuff you can used for PC games and why you can't use them on your iphone. It told me all I needed to know to start using youtube tutorials without any trouble.
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0 of 2 people found the following review helpful
4.0 out of 5 stars powerful Kismet, 16 Sept. 2012
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Since Apple is now the most valuable company in the United States, and probably the world, there is much incentive for you to write games for its iOS. The attraction of UDK is in no small part that it is free. But you still have to invest your time in understanding how best to use it, which is where this book comes in. Now you do need a Microsoft Windows computer, so that hardware and operating system certainly isn't free. On top of the operating system, you will also likely need to install Microsoft's .NET. So just to warn you that the costs are adding up. By comparison, the cost of this book is quite reasonable.

The UDK Mobile Previewer is a nifty aspect of UDK, that helps you quickly see what your code looks like and how well it runs.

The text delves into the many editing options built into UDK for coding a game. The main menu bar is where most of it can be accessed. After going thru this book, you should be at least comfortable with knowing how to use the main menu. But also take note of the console bar, which is at the bottom of the UDK window. It is targeted at the experienced UDK programmer, for it lets you type console commands that will be sent directly to the Unreal Editor. The console bar also comes equipped with other features that you might find worth using later.

Apart from learning UnrealScript, that is a programming language for the Unreal Engine, there is also Kismet. The book calls it visual editing. It is a little hard to explain in a review. But essentially it is a drag and drop user interface window, in which you can draw a directed graph (in mathematical terms) where you hook up entities to each other. The output of an entity goes into an input node of another. The entities can be events, actions, variables and conditions. So it is more than just being able to connect players to each other. The programmers of Kismet cleverly generalised this to include those other types. Which gives a powerful way to connect the interactions of all these objects.

If you come from a background in say chip design or circuit design, you may have used other software packages that enabled a similar drag and drop and a hooking up of entities. To do this in the context of game development is nice. Of all the aspects of the text, I found Kismet to be the most impressive and compelling.
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