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5 Reviews
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5.0 out of 5 stars Great graphics programming book, 5 Mar 2014
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This book is a must have for anyone wishing to learn graphics programming. Very well written, and understandable. I think I've found a current book to suggest to anyone asking me how to start graphics programming. Previously I'd suggest "3D Computer Graphics" by Alan Watt, which being written in the 90s, is now grossly outdated.
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5.0 out of 5 stars Great!, 5 Mar 2014
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Realy the best all-basics-in-one book on real-time rendering i've ever seen! Lots of references to most important articles on the subject. Must-read for any 3D-graphics-connected programmer.
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5.0 out of 5 stars A great presentation of contemporary rendering techniques, 10 Dec 2013
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Great coverage of numerous rendering issues, solutions and methodologies.
This book can be used by both novices and experienced graphics aficionados.
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4.0 out of 5 stars Definitive reference, 24 Nov 2008
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This book provides a state of the art survey of essential techniques used in the current crop of cutting edge games. Must have for any graphics programmer.
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1 of 4 people found the following review helpful
4.0 out of 5 stars Theory, but not the practice, 26 April 2009
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P. Cartwright - See all my reviews
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This is a great book, covering all the concepts you'll need to write your own graphics engine or games. The only problem is that it is a very theory orientated book, which may cause a few problems for beginners. There is a lot of maths notation which is not explained fully and no code to support it. Saying that, it is a good introduction and may give beginners a good overview and a load (pages and pages) of references to find what you really need to know. If you want to spend £40 on that it is your decision though. So, this is a bit of a mixed bag. I'd still recommend it, but there are books that get further under the hood than this.
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