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258
3.8 out of 5 stars
Resident Evil 6 (Xbox 360)
Platform: Xbox 360Edition: Standard EditionChange
Price:£2.77+Free shipping with Amazon Prime
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4 of 4 people found the following review helpful
on 24 January 2014
Keeping my review as short as possible, I would say that this game was fantastic.
Its not really survival horror anymore but if your looking for a fast paced action game with a great story and zombies this is for you. Due to the nature of the story, the resident evil franchise has changed the style of gameplay to make it a little more high intensity shooter than slow survival horror. That being said, the zombies and other creatures are pretty messed up and the game can be quite difficult.
The graphics are beautiful and the locations look amazing. Resident evil 6 is well worth the money as there are 4 reasonably long campaigns to complete as well as online multiplayer.
I pretty much played the entire game with a friend on coop campaign and we had a blast.
5 stars!!!!!
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1 of 1 people found the following review helpful
on 15 November 2014
title says it all, this game has some very enjoyable moments, but some frustrating parts as well.

pros: long game, lots of replay value, classic resi characters, enjoyable co op, chris' story, enemy designs

cons: vehicle sections ( just no), chapter 2 of jakes campaign is terribly done, quicktime events, other than wesker coming up a few times this game acts like re5 never happened( seriously no jill?!)

The campaigns are enjoyable, and when they intersect and the characters meet, its very cool to watch. ( everyone remembers chris vs leon scene) Personally the campaigns are in this order from best to worst

Chris and piers: Probably the worst one from the demo turned into the best of the actual game! yea it's the least 'resi' but its the only one that dosent bombard you with QTE's and dosent constantly change its playstyle. This campaign is action and is proud of it. Also chris and piers have in my opinion the best partnership, you can tell they really trust each other.

Helena and Leon: You'll notice i put helenas name first, this wasnt an error i did it because this campaign feels much more like helenas story than Leons. Leon seems to be just... there. This campaign is enjoyable but is dragged down by the final boss and final chapter in general. It also tries to be scary and flat out fails. The zombies are awesome tho ;)

Jake and sherry: this one is all over the place, its chock full of QTE's, vehicle sections, and craziness, That being said, the chemistry between sherry and jake is great, jakes character development is well done, and the addition of 'ustanak' or as i call him nemesis mark 2, really adds to the tension. Overall though, this campaign could have been told through cutscenes and not much would have been lost from the game. I also find it hard to beleive that wesker has a grown up son who hasnt appeared or even been mentioned till now.

Ada: in my opinion this is overated, too short, repeats the worst parts of leons campaign, yea it has puzzles but still, typical ada stuff, appear, help and be a cock tease with leon, drop him a powerful weapon to deal with the final boss and vanish. Boring.

so there ya have it, good game just probably could have done with realising that sometimes less is more.
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1 of 1 people found the following review helpful
on 27 August 2014
From the get-go you choose one of 3 campaigns, each one has their own characters and slightly different gameplay types while still keeping the same combat foundations. Each of the campaigns has it's own story which is woven throughout the game with other character campaigns and often crossover which makes the story really great at points even though the overall story is rather bland. The setting(s) are very good and look great, each has it's own feel and is completely different from others. The only repeating part I found were the crates which used the same 3D model but with different textures depending on the location. The controls are much better handled than that of RE5 and the same goes with the AI of your teammate(s) as well as the inventory system. The game really shines if played co-op with a friend online, however it lacks a means to communicate with them in-game.

Mercenaries mode in the multiplayer mode is VERY addictive however it lacks in the amount of maps although this can be cured with some DLC. Most of the other online features and game modes are DLC, most of which are solid in gameplay yet they often lack other players in the lobby and you may find yourself waiting for someone to log in online to finally play them.

One of the main cons in the game however are the achievements as they can be hard to obtain and A LOT of them require you to dip into your pocket and purchase DLC to complete which can be frustrated as not many people play the game on multiplayer (as stated above).

Overall the game is solid and has many many hours of fun gameplay, but not for those who wish to have 100% gamerscore and achievements.
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19 of 22 people found the following review helpful
on 4 January 2013
I paid full price for this game and is the worst game i have ever played in the res series. its not res anymore its like playing cod or another shooter. i wish they would just remake 1 2 and 3 they would sell a lot more and appeal to real res fans who loved res for what it was a survival horror. Remember getting lost in the mansion trying to find keys/ trying to save ammo. the games were at their best when they were like this. resident evil 6 and 5 and that spin off operation racoon city told us that capcom dont care anymore. If you like res for what is was then dont buy this/ if you like shooters or if your 10 you will like it. not scary and about as challenging as spreading butter could complete with your eyes shut.
i have tried stick up for res since the good old days hence being a very big fan but even i have had enough.
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1 of 1 people found the following review helpful
on 23 February 2015
Pointless storybook interaction, nothing like the first quarter of the series. Irritating controls and the trigger-controlled rope climbing is ludicrous. I gave up. Its a joke. The inventory is just as bad. You have to flick through all your weapons to reach the one you want, you cant just flick it out like you could in 5.

The game sacrifices story for graphics, character for snappy dialogue. Capcom tries to rectify the mistake they made in 5, by bringing Wesker's son into the fray.

The scenarios are broken into five chapters per character and these chapters really are not very long. You face more bosses than you do zombies and you spend more time running around saving your partner than solving puzzles (which, incidentally - and unlike the earlier RE's - you're given the solution to in-game).

Capcom need to sort this mess out. RE really has gone from bad to worse. Won't be buying anymore RE games. 5 was tolerable... but THIS....

From an life-long RE fan.
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3 of 3 people found the following review helpful
on 28 May 2014
This game has zombies in it, and right when you think you'd like some more zombies in the game they actually appear. It also has animated cleavage so beware for small children
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1 of 1 people found the following review helpful
on 22 October 2012
So as a gamer who has been playing the Resident Evil series since the PS1,i always find myself getting a little exited about the next installment of the series, in all fairness though that excitement has waned a bit over the past couple of games in the series.

So Resident Evil 6, is it any good, well for me personally i think it depends on what you enjoy gaming wise. As a single player experience i find it a pretty run of the mill horror shoot em up, but where it shines is in the co-op mode. If you play with friends it is great fun as some of the puzzles and elements of the game are designed for this purpose only. That's not to say that your AI counterpart is no good in fact he is pretty handy.
So i would recommend the game if you play with friends and like the series. You won't find nothing new and groundbreaking here though
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1 of 1 people found the following review helpful
on 3 June 2013
Not a game I particularly enjoyed. If you like a game that seems to just consist of shooting monsters/aliens then this might be for you.
here didn't really seem to be much of a story line to the game, or if there was I missed it. I played it from each of the different characters points of view, and found that after the first character I played, the storyline was fairly much the same. So once you worked out how to kill the monsters the first time round it made it easier playing the other characters.
I decided not to hang onto the game and was able to sell it on quite quickly without loosing much money on it.
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20 of 24 people found the following review helpful
on 20 October 2012
I'm not really the biggest Resident evil fan. I played some of the remake on gamecube, Resident evil 2, some of 3. Completed 4 and played Co-op round a friends house with 5. I didn't like 5 in terms of it as Resident Evil, but still got certain enjoyment out of it while playing with my friend so in many ways, I was actually looking forward to Resident Evil 6 as I had a friend to play with (Co-op online)and this was a possible step in to older territory of the series.

I have now Completed all 4 campaigns (On Veteran) and overall, I think this is a solid entry. Resident Evil 6 is lengthy. All campaigns have 5 acts and they can last up to nearly an hour or longer. I thought it was a great idea to play around with campaigns to get a bit of everything, while this is some what exciting to play and see for yourself. Afterwards you do feel it has a bit of an identity crisis. As if, they are not really sure where exactly to follow, or to add in as much as they can of everything, and try to please the mass. It's a shame because if they really did follow their older roots known as "Survival horror" I think Capcom would be rather surprised with the reception if executed well. Here is an attempt to breakdown each campaign:

Leon - This was easily the strongest campaign and you can tell it was an attempt to show they can still pull of some old school. The beginning feels very promising, real atmospheric, great lighting and environment. Soon it picks up in to the action we are now familiar with. It has moments of going between quiet periods to blown out action and has a couple scary/jumpy moments. It all seems rather enjoyable and almost too good to be true, thinking to myself "Why did this game receive mediocre reviews? I'm loving it!" Then the last chapter happened. A villain, who you encounter many times in many transformations...sadly it drags. One in involving a train is great, and one on a bridge/building where I believe it should of ended and would have been a near perfect experience in my opinion...but, it didn't end there and dragged, and got a little silly. This is where the whole quantity over quality felt applicable here.

Chris - Now I found this one easily the weakest. As much as I don't like to compare, but a bit of a third person military, gears of was style killed this for me, but as time went on, I accepted it's attempted style and started to enjoy it. Chris's campaign actually has some very cool/memorable moments. A huge snake and the ending boss were so enjoyable, that if it had more of those moments, it would have outweighed the dragged out, hold your ground and shoot moments. The character development in this story is somewhat good (Cheesy, of course).

Jake - This was much, much better than Chris's campaign. It takes two rather interesting characters and creates a great chemistry throughout the campaign. This is rather action oriented, like all the campaigns, and it would of felt very similar to Chris's had it not been carrying so much suspense! It takes a bit of a Nemesis inspiration where in a lot of the game, you are being hunted down by something or another. Some things being more scary (as can be) and some that a pretty funny...such as a tank. While the thing I just mentioned might put a frown on a lot of faces, my friend and I just took it for what it was and had a good chuckle while sometimes being like "Oh shii!.." This was similar to Leon's in the sense most of the campaign was great, but at times dragged a little or had some moments were you think it would of been much better left out.

Ada (by completing all 3 campaigns.) - I was surprised to find out this was also 5 acts long as the rest. And considering the story in Resident Evil 6. YOU WANT TO KNOW what the hell is going on with Ada Wong! So I was rather excited to leap in. This was the single player campaign, however I hear an update will include co-op. Anyway, this was nothing memorable for the most part. Just crossing paths with many of the other characters from her point of view, but just not all that interesting. It gives you some answers, but just more of the classic, leaving more questions than anything. Pretty much this has one good act, and I found it to be seriously creepy...if not the creepiest part in the whole game!

It's interesting if you watch the Resident evil 6 team talk about their ideas when making 6. They were thinking of killing off Chris but didn't know how to go about it. They were planning to make Ada in to multiple clones, while some of these ideas were forgotten quick. It's more the point where you think, do they really know what they want to do with this series anymore? Adding more story and more waste.

While you can tell this is a very big, ambitious, experimental title in RE, and for the most part is a solid game. It just isn't solid in terms of Resident evil. I say this because as mentioned, I feel they don't quite know what to do themselves and what real direction they want to take the franchise. Overall, while this has horror aspects, all the campaigns are very much action.

Pros:
Ambitious, interesting future for the series.
Great graphics and environments
Good voice acting
Really memorable moments
Very fun co-op
Controls scheme is great when you are use to it (diving, sliding and rolling is fun!)

Cons:
It can drag at times.
Camera can sometimes be a problem when being cornered by enemies.
No upgrading of weapons. Just pick up (While this could be seen old school it just too linear for the most part.)
Sometimes a bit too scripted.
Can not see this being at all fun without an enthusiastic friend to play with.
Cover system is the thing I never used for the most part, too awkward.

I hope this has been some what informative or gives a general idea for some people, among all the other reviews! I choose to rate this a very strong 3 overall. Why? Because I couldn't imagine playing this with out a friend as it is always you and a partner. While it is fun and accepting certain changes, the horror and survival aspects still feel shadowed by the action. The story is both interesting and unsatisfying, leaving more unanswered questions and motives within Resident Evil 6. You wonder what the creators really wanted to do, or if the company was too concerned about appealing to one too many people to make better sales.

All these points I feel don't make it worth anymore than 3 stars overall for me personally. I seriously recommend playing it if you are a fan and give it a fair chance. While co-op isn't what makes it scary, it is still going to be much better than playing with some AI partner for your whole play through. Glad I bought it and curious to see what comes next!
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20 of 24 people found the following review helpful
on 6 October 2012
Like many others, being a diehard Resident Evil fan I awaited Resi 6 with some enthusiasm after the disappointing Resident Evil 5. Whilst it is good to see Leon back (with obligatory early Beckham haircut), amongst our other favourites from early incarnations such as Chris Redfield and Ada Wong, this game is really nothing more than a glorified button-basher. The graphics are exquisite, even by next-gen standard, but gameplay is crude and basic, simply a matter of bashing, pressing, and twiddling buttons as fast as possible. I do not care for a game built around AI co-operation in single player, which is disappointing for those who prefer not to play co-op games(whilst there has always been an element of AI co-op in the Resi world, the entire game is subsumed by it now). One of the most endearing qualities of the Resident Evil franchise was the terrifying sense of loneliness and isolation experienced by the player, thanks to the apocalyptic atmosphere of the world it was set in. Now though, a lot of the original intelligence and creativity has become lost in favour of the 1980's western action movie genre of grunts, bullets, and big explosions. Whilst this a visual delight, it does not make for interesting gameplay if you want something a little more intellectually challenging than hitting the 'A' button repeatedly. There are very few puzzles in comparison with earlier games, and the those in the game are extremely easy to solve. Unfortunately, though it is a next gen game, Resi 6, like its predecessor no:5, has taken several steps backward, demonstrating it too has become a game of style over substance. I will not advise against buying it because all committed fans will want it in their collection - that's the way we are. But overall, the marks I have given the game are based on the excellent quality of its graphics and the memory of what was once a gamimg phenomenon.
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